Platform/GFX/GLLayersOnMobile: Difference between revisions

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* Profiling (Focus on previous tasks first)
* Profiling (Focus on previous tasks first)
** Texture updates happen synchronously and harm interactive performance (Chris Lord) {{bug|670930}}
** Texture updates happen synchronously and harm interactive performance (Chris Lord) {{bug|670930}}
=Patches=
Here is a patch queue to apply on top of mozilla-central. You probably want to have a dedicated clone of mozilla-central for mobile development, and check this out as the .hg/patches subdirectory of it:
  http://hg.mozilla.org/users/florian.haenel_heeen.de/GLES_layers/


=Open bugs=
=Open bugs=


See {{bug|607684}} for a list of open bugs and [[Platform/GFX/GLLayersOnMobile/OpenBugs]].
See {{bug|607684}} for a list of open bugs and [[Platform/GFX/GLLayersOnMobile/OpenBugs]].

Revision as of 19:26, 25 July 2011

Current Status

GL Layers on Mobile are not yet ready to be enabled by default. There are still some visual glitches and GL errors on Android. We have yet to run the reftests and assess performance.

The tracking bug for OpenGL on Mobile is bug 607684.

Tasks

  • Land Heeen's patch queue. This addresses several issues:
    • Visual glitches in left and right panel
    • Blitting when using tiles
    • TextureImage improvements
  • GL Reftest on Android (ajuma):
  • Fix Rendering glitches:
  • Profiling (Focus on previous tasks first)
    • Texture updates happen synchronously and harm interactive performance (Chris Lord) bug 670930

Open bugs

See bug 607684 for a list of open bugs and Platform/GFX/GLLayersOnMobile/OpenBugs.