Platform/GFX/GLLayersOnMobile: Difference between revisions
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* Profiling (Focus on previous tasks first) | * Profiling (Focus on previous tasks first) | ||
** Texture updates happen synchronously and harm interactive performance (Chris Lord) {{bug|670930}} | ** Texture updates happen synchronously and harm interactive performance (Chris Lord) {{bug|670930}} | ||
=Open bugs= | =Open bugs= | ||
See {{bug|607684}} for a list of open bugs and [[Platform/GFX/GLLayersOnMobile/OpenBugs]]. | See {{bug|607684}} for a list of open bugs and [[Platform/GFX/GLLayersOnMobile/OpenBugs]]. |
Revision as of 19:26, 25 July 2011
Current Status
GL Layers on Mobile are not yet ready to be enabled by default. There are still some visual glitches and GL errors on Android. We have yet to run the reftests and assess performance.
The tracking bug for OpenGL on Mobile is bug 607684.
Tasks
- Land Heeen's patch queue. This addresses several issues:
- Visual glitches in left and right panel
- Blitting when using tiles
- TextureImage improvements
- GL Reftest on Android (ajuma):
- Can't ignore resolution bug 672704
- Fix Rendering glitches:
- Zooming and panning (BenWa) bug 666385
- Duplication of the URL bar (ajuma) bug 621745
- Restarting causes black screen (ajuma) bug 672574
- More in bug 607684
- Profiling (Focus on previous tasks first)
- Texture updates happen synchronously and harm interactive performance (Chris Lord) bug 670930
Open bugs
See bug 607684 for a list of open bugs and Platform/GFX/GLLayersOnMobile/OpenBugs.