Platform/GFX/GLLayersOnMobile
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Current Status
GL Layers on Mobile are not yet ready to be enabled by default. There are still some visual glitches and GL errors on Android. We have yet to run the reftests and assess performance.
The tracking bug for OpenGL on Mobile is bug 607684.
Tasks
- Land Heeen's patch queue. This addresses several issues:
- Visual glitches in left and right panel
- Blitting when using tiles
- TextureImage improvements
- GL Reftest on Android (ajuma):
- Can't ignore resolution bug 672704
- Fix Rendering glitches:
- Zooming and panning (BenWa) bug 666385
- Duplication of the URL bar (ajuma) bug 621745
- Restarting causes black screen (ajuma) bug 672574
- Paint Artifacts on chrome pages' background after scrolling (review Jeff) bug 669602
- TexturesImageEGL on non-maemo does not call glTexImage2D on creation (review heeen) bug 660090
- Fix TextureImage format handling (BenWa) bug 661002
- Let OpenGL layers recover from lost/reset GL contexts bug 660072
- Needs more scoping.
- [OGL] Floating ThebesSurface rendering is very slow (heeen) bug 608983.
- More in bug 607684
- With GL and Personas, urlbar is sometimes black after opening awesomescreen (BenWa) bug 623963
- Personas extention only
- Profiling (Focus on previous tasks first)
- Texture updates happen synchronously and harm interactive performance (Chris Lord) bug 670930
- Fennec repainting thebesLayers content while scrolling remote layer bug 672695
Open bugs
See bug 607684 for a list of open bugs and Platform/GFX/GLLayersOnMobile/OpenBugs.