- Contact: Laia Sánchez [jgarcia at citilab dot eu]
- Team: Laia & José
- Hosts: Citilab
- Proposed 'space' or theme: Angels hacking
- Status: Approved
For those who only want a quick and accurate idea of the potentialities of the program Scratch, Citilab has prepared a short workshop, about an hour or hour and a half, so that children can see how easy it is to program games or simulations, and learning while playing games. Now we can do games and applications, while we illustrate all the basic concepts of computer programming: sequences, conditions, iteration, variables. The children can follow the operation of the game and go to practice what surely will seem an exciting activity. Suddenly, they can take video games themselves and play into an android mobile!
What do you want to achieve? (goal)
- Educate children and youth of today to change tomorrow's world. We want citizens who are fluent in computational thinking to solve the challenges of knowledge society will pose. Therefore, we work to provide unique computational thought and logic programming. For this process would attract them there are several aspects that help us much:
- A very graphical programming environment and friendly, that the programming process and its results are very immediate. In many cases the program the process is: First you write, then compiled or interpreted and finally see the result. But now the time to build - an interpretation has a character of immediacy for apprentices. If in addition, while the program works you can change the behavior and see how the program responds to understand what is happening is more direct.
- On the other hand, interactivity and mobility are two aspects that will be key to the digital evolution and through this activity we propose learners begin to explore both issues quickly.
- If we add to the fun environment of games to achieve a funny activity that ends when they share with their peers the games that they have just created in an open environment and that they can do it using the mobiles that are in their pocket, we are on track.
Who should come? How many? For how long? (audience)
- All drumbeat participants can do the activity that it is perfect for educators that are interested on bringing computation to schools, and people interested about the interactivity and the mobile interface possibilities that app inventor have applying the experience of using an schratch interface wich is an easier interface to program games that can be used at android mobiles.
- Youngsters and adults can build their own Pong!
What will they do when they get there? (activities)
- To learn the basic principles of programming and have fun with it.
- A structured thinking logically in an environment of sounds, colors and movement.
- To achieve an intuitive, useful tools to enhance knowledge in science and mathematics.
What will you / they have at the end? (outputs)
- Pong and fun :)