Education/LearningInTheOpen/Topics

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Topics

Everyone participating in a Learning in the Open course would get a core grounding in basic concepts, along the following lines:

  • Intro: What makes the Internet open?
    • Transparency
    • Remixability
    • Participation
    • Distributed decision making.
  • Topic 1: Open content
    • Remixing
    • Licensing
    • Business models
    • Local and/or audience-specific examples of open content.
  • Topic 2: Open web technology
    • Innovating without asking permission
    • Practical hands-on experience with open web technologies (JetPack?)
  • Topic 3: Working in the open
    • Mozilla (and other open source) community model
    • Local examples of people working in the open
    • (What else?)

Courses could be customized to address topics specific to each audience:

  • Relevant software tools and online services (e.g., tools for transcoding video to open formats)
  • Particular legal and business questions (e.g., local laws governing filming places and people)
  • Relevant online communities, resources, and classes

Particular emphasis would be put on audience-specific issues relating to reusing others' works and creating work in collaboration with others.

Some open questions relating to topic selection:

  • How much time should we spend on general philosophical issue (e.g., importance of participatory activities) vs. practical issues (e.g., what online services can work with open video formats)?
  • How much background knowledge can we assume, especially in audience-specific courses (e.g., will attendees in a music-specific course already know about open tools for recording music)?
  • How much emphasis should we place on true collaborative work vs. simply re-mixing the work of others, especially for particular audiences (e.g., how important is true collaboration to digital artists)?