Education/OpenResources/WebGL

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Introduction to WebGL

Resources (multimedia and otherwise) in support of using WebGL within a super-networked environment.

  1. Step 0: Do a whole lot of reading - 0. Overview of available resources
  2. Step 1: The fun you could have - 1. What can you do with WebGL
  3. Step 2.1: Thinking about gaming
  4. Step 2.2: Gaming essentials
  5. Step 3.1: Big Data
  6. Step 3.2: Rendering 3D from big data