Learning/Principles
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Design Principles
The Principles guiding our work:
- Learning to make by making. Less yak, more hack.
- Built around tools and making exercises that 'help teach'
- Learning is a byproduct of making
- Help people hack on things they care about at the core.
- Support/encourage interest-based learning
- Have meaningful, authentic making (vs. arbitrary tasks or overly sandboxed environments)
- i.e. For StoryThing for journalists, we have them build out their stories online and in the process, learn HTML, CSS, etc.
- More pathways == better. Avoid, and even fight, one prescribed way to learn.
- Leverage existing content and pathways, don't reinvent the wheel where we don't have to.
- Balance self-driven options, authority/faciliated options, peer options (Ultimately: choose your own adventure approach!)
- Offer multimedia options where possible (online, offline, synchronous, asynchronous, etc.)
- Support various levels / entry points (age, skill level, learning types, etc), embrace role fluidity
- Support / encourage the social aspect.
- Encourage social interaction, peer learning and sharing
- Leverage peer assessments and mentorship
- Build in fun / play.
- Explicit fun in cases where it makes sense, but also implicit fun (interest based learning)
- Promote / support interest-driven learning
- Capitalize on intrinsic motivations already existing
- Embed assessments in the learning and learning in the assessments.
- Be innovative about assessment - honor the nature of the learning experience / making
- Authentic and relevant assessments built into the learning experience
- People should be able to learn more through taking the assessment as well as assessing other people's work
- Support graceful degradation - Fail well
- Help users when they get stuck. -- and make it as easy as possible for their friends (or volunteers) to help them out when this happens
- Build in trial and error as much as possible
- Congratulate people for failing; congratulate people for trying alternative methods
- Build in recognition.
- Legitimize this learning - make it count beyond the learning experience
- Build badges into our learning experiences
- Design for extensibility / scale beyond ourselves.
- Make it easy to run events around learning content - event kit + plug and play content
- Modularity
- Mentorship and teach the teachers, nurture a community that can run itself
- Reveal the universe.
- Show people everything there is to learn and how - let them see where they fit into it and where they can go.
- Produce consumer grade web experiences and software.
- High quality, authentic experiences