Platform/GFX/2010-Mar-8

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  • Every Monday at 2:30 PM Pacific/5:30 PM Eastern/22:30 UTC
  • +1 650 903 0800 x92 Conf# 217
  • +1 416 848 3114 x92 Conf# 217
  • +1 800 707 2533 (pin 369) Conf# 217 (toll free, Skype)

Project Updates

  • GFX
    • Fixing and checking in a couple of security bugs, and making a test case for code that one touches as well (joe)
  • Hardware Acceleration
    • D2D has been steadily improving
  • Electrolysis
    • Started work on SysV shmem functionality for Electrolysis, so that we can share memory between X, chrome, and content processes. (joe)
  • OOPP

Status Updates

  • Joe
    • Last week:
    • This week:
  • Jeff
    • Last week:
      • mostly reviewing
      • cairo update
        • feels close, but I have had trouble getting solid test results
        • if the tests pass there shouldn't be anything more than a couple of quick reviews left
        • hunted down a breakpad stack walking bug
    • This week:
      • rework windows native drawing
      • cairo update
      • direct2d review
  • Bobby
    • Last week:
    • This week:
  • John
    • Last Week:
      • review and testing of dwrite bugs
      • work on CSS parser changes for font feature support
      • off Thursday/Friday
      • bug 550772 - CJK pref font handling bug
    • This Week:
      • preliminary font feature support patch
      • font feature discussion on www-style
      • more dwrite reftest bugs
  • Jim
    • Last week:
    • This week:
      • bug 550784 - fix for script eval hangs that cause focus related events.
      • bug 546766 - hopefully finish up OnCallReceived crasher work.


  • Bas
    • Last week:
      • D2D & DirectWrite Bugfixing
      • Some Layers D3D work
    • This week:
      • D2D & DirectWrite Bugfixing
      • Some Layers D3D & OGL work
  • Rob
    • Last week:
    • This week:
  • Ben
    • Last week:
      • Core Animation refresh, resizing, printing is working.
      • Significant performance improvements made to the rendering speed. We are now bottle necking on glReadPixels/CGDrawImage so once we Layers is ready it should be fast. The performance is comparable to WebKit's.
    • This week:
      • Discussing with Adobe on implementing nextFrameTime.
      • We will land Core Animation conditional on if we will regress the Flash beta.
      • Work on rendering for osx OOPP.