Platform/GFX/2012-August-20
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Urgent Bug Triage
Bugs tracked for upcoming Firefox releases, in decreasing order of urgency:
Agenda
- OMTC update (ajuma, nrc, Bas)
- Layer types are rendering through compositor API
- Texturing still needs to go through TextureHost/TextureClient though
- Once texturing is done we need to:
- Merge m-c to graphics and fix bitrot, use of Compositor API
- Mask layers need to be implemented in terms of effects on the Compositor
- Then we can start using the Compositor API on non-OpenGL backends, and porting OpenGL to Android and Linux (and Windows)
- Basic, D3D9, D3D10
- Bas: Basic should not be a priority because it won't be a big win
- Possible to expand accelerated composition to more computers too
- Question for market insight: What kind of GPU do the "average" computer in emerging markets use?
- Azure project update (nrc, kentuckyfriedtakahe)
- Azure-Cairo canvas is now turned on everywhere but Linux
- Perf of Azure-Cairo is being worked on, hopefully ready by next week
- Currently performance are what's holding it back being turned on by default on Linux
- We suspect that mostly we're going to have very low overhead, so we might be able to turn on Azure-Cairo for content very soon, at which point we can start removing Thebes code
- Multi-resolution tiles (BenWa) bug 771219 - Tile based progressive painting
- Progress: https://dl.dropbox.com/u/10523664/output.webm
- Can be interrupted at tile granularity
- Can paint at low/current or both resolution at once and could be controlled by a heuristic
- Has a stub for doing adding tile drawing priority but we need code to check the screen intersections.
- Low res buffer isn't at a fix resolution yet.
- SIGGRAPH recap (BenWa, gw280, Bas)
- BenWa:
- ES 3.0 http://en.wikipedia.org/wiki/OpenGL#OpenGL_4.3
- Texture max has to be at least 2048^2!
- PBOs!
- ~Texture compression
- Discard framebuffer
- Debug capabilities to receive debugging messages during application development
- Shader binary (startup perf)
- The PowerVR Insider SDK
- Qualcomm
- Do FBO work first in ONE step because rebind it causes expensive flushes on some GPUs.
- Use minimum shader precision acceptable. Typecast to lower precision when you don't need it.
- Web3D
- Pushed back towards keeping that in the client.
- They need support for custom CSS properties and perhaps ways to extend devtools.
- Relaxing security for shaders that are safe (no dependent texture read)
- ES 3.0 http://en.wikipedia.org/wiki/OpenGL#OpenGL_4.3
- BenWa:
- shumway work week (joe)
- september 24-28, San Francisco
- https://intranet.mozilla.org/Shumway_Work_Week_-_September_2012
- Approved - time to decide our involvement
- layout/gfx work week (joe)
- nov 12-16, vancouver
- https://intranet.mozilla.org/Layout_Graphics_-_Work_Week_-_November_2012
- do not book yet - it's only tentative, still has not been approved by finance. keep the week open though!
- Bas work week (toronto)
- September 15-21
- He has already booked travel