Platform/Games/Tracking
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Contents
Triage Needed
P1
ID | Priority | Summary | Status | Assigned to | Creation time | Whiteboard |
---|---|---|---|---|---|---|
918941 | P3 | cache results of shader compilation | NEW | 2013-09-20T18:47:28Z | [games:p1] webgl-perf [platform-rel-Games] | |
1003097 | P3 | [meta] Worker debugging | NEW | 2014-04-29T11:39:30Z | [status:inflight][DevRel:P1][games:p1][platform-rel-Games] | |
1054841 | P3 | [meta] Shared memory for web workers | NEW | 2014-08-18T05:42:14Z | [games:p1] | |
1202072 | P3 | Crash when reading too much using FileReaderSync | NEW | 2015-09-04T23:46:19Z | [games:p1][platform-rel-Games]DWS_NEXT |
4 Total; 4 Open (100%); 0 Resolved (0%); 0 Verified (0%);
P2
No results.
0 Total; 0 Open (0%); 0 Resolved (0%); 0 Verified (0%);
P3
ID | Priority | Summary | Status | Assigned to | Creation time | Whiteboard |
---|---|---|---|---|---|---|
922363 | P4 | Add support for WebRTC (DataChannels) on WebWorkers (SharedWorkers and ServiceWorkers) | NEW | 2013-09-30T21:45:16Z | [webrtc][games:p3][platform-rel-Games] | |
1136734 | P3 | Bypass compositor for WebGL canvas elements in fullscreen mode. | NEW | 2015-02-25T15:43:57Z | [gfx-noted][games:p3][platform-rel-Games] | |
1154987 | -- | [Meta] Move JS parsing off of main thread and enable incremental parsing | NEW | 2015-04-15T23:32:29Z | [games:p3][platform-rel-Games] | |
1169000 | P3 | Render, Composite, and Present within 1 vsync interval | NEW | 2015-05-27T20:25:33Z | [gfx-noted][games:p3][platform-rel-Games] | |
1169293 | -- | [meta] Improve overall Web Audio API performance | NEW | 2015-05-28T15:12:59Z | [games:p3][platform-rel-Games] |
5 Total; 5 Open (100%); 0 Resolved (0%); 0 Verified (0%);
P?
35 Total; 35 Open (100%); 0 Resolved (0%); 0 Verified (0%);
no priority
23 Total; 23 Open (100%); 0 Resolved (0%); 0 Verified (0%);
WebGL Perf
Critical WebGL Perf
ID | Priority | Summary | Status | Assigned to |
---|---|---|---|---|
710398 | -- | [meta] Tracking bug for making Gecko ready as a games platform | NEW | |
1008571 | P3 | WebGL D3D11 Compositor has lower framerate than in Chrome when GPU bound | NEW | |
1054021 | -- | Fix TimeDuration::ToSecondsSigDigits on Windows | REOPENED |
3 Total; 3 Open (100%); 0 Resolved (0%); 0 Verified (0%);
Important WebGL Perf
ID | Priority | Summary | Status | Assigned to |
---|---|---|---|---|
1050712 | -- | Intel GPA Performance Analyzer crashes on Aurora 33 and Nightly 34 shuts down. | NEW | |
1052360 | P3 | Develop a solution for vsync control for requestAnimationFrame. | NEW |
2 Total; 2 Open (100%); 0 Resolved (0%); 0 Verified (0%);
All WebGL Perf
16 Total; 16 Open (100%); 0 Resolved (0%); 0 Verified (0%);
Resolved WebGL Perf
ID | Priority | Summary | Status | Assigned to |
---|---|---|---|---|
814524 | -- | Make WebGLContext::TexImage2D avoid readback for video elements | RESOLVED | Chiajung Hung [:chiajung] |
875222 | -- | 13% of turbulenz demo is in testDeviceLost() | RESOLVED | |
927625 | -- | requestAnimationFrame-based WebGL animation periodically stutters in Firefox. | RESOLVED | |
973625 | -- | WebGL glDrawArrays and glClear spend excessive time in validating framebuffer completeness. | RESOLVED | u480271 |
978407 | -- | Do deferred image init with glClear if we can | RESOLVED | Kelsey Gilbert [:jgilbert] |
1008216 | -- | WebGL rendering is not performed fully parallel to JavaScript execution. | RESOLVED | |
1011017 | -- | Certain WebGL operations take disproportionally long time compared to other platforms. | RESOLVED | |
1013647 | -- | WebGL operation still calls to eglGetError() after almost each operation. | RESOLVED | Kelsey Gilbert [:jgilbert] |
1268638 | -- | Whitelist and prefer modern OpenGL drivers on Windows | RESOLVED | Kelsey Gilbert [:jgilbert] |
9 Total; 0 Open (0%); 9 Resolved (100%); 0 Verified (0%);