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Triage Needed


Full Query
ID Priority Summary Status Assigned to Creation time Whiteboard
889977 P3 [meta] WebGL2 Support NEW 2013-07-03T18:46:06Z [games:p1][platform-rel-Games]
903441 P2 [meta] Implement Service Workers NEW 2013-08-09T14:35:35Z [games:p1][platform-rel-Games]
918941 -- cache results of shader compilation NEW 2013-09-20T18:47:28Z [games:p1] webgl-perf [platform-rel-Games]
1003097 P1 [meta] Worker debugging NEW 2014-04-29T11:39:30Z [status:inflight][DevRel:P1][games:p1][platform-rel-Games]
1054841 P3 [meta] Shared memory for web workers NEW 2014-08-18T05:42:14Z [games:p1]
1202067 P5 Size limit on IndexedDB Blob storing NEW 2015-09-04T23:32:15Z [games:p1][platform-rel-Games]
1202072 P3 Crash when reading too much using FileReaderSync NEW 2015-09-04T23:46:19Z [games:p1][platform-rel-Games]DWS_NEXT

7 Total; 7 Open (100%); 0 Resolved (0%); 0 Verified (0%);


No results.

0 Total; 0 Open (0%); 0 Resolved (0%); 0 Verified (0%);


Full Query
ID Priority Summary Status Assigned to Creation time Whiteboard
922363 P4 Add support for WebRTC (DataChannels) on WebWorkers (SharedWorkers and ServiceWorkers) NEW 2013-09-30T21:45:16Z [webrtc][games:p3][platform-rel-Games]
1062849 P2 Implement AudioWorklets for Web Audio API NEW Karl Tomlinson (:karlt) 2014-09-04T12:54:25Z [DevRel:P2] [games:p3][platform-rel-Games]
1136734 P3 Bypass compositor for WebGL canvas elements in fullscreen mode. NEW 2015-02-25T15:43:57Z [gfx-noted][games:p3][platform-rel-Games]
1154987 -- [Meta] Move JS parsing off of main thread and enable incremental parsing ASSIGNED Kannan Vijayan [:djvj] 2015-04-15T23:32:29Z [qf:p3][games:p3][platform-rel-Games]
1169000 P3 Render, Composite, and Present within 1 vsync interval NEW 2015-05-27T20:25:33Z [gfx-noted][games:p3][platform-rel-Games]
1169293 -- [meta] Improve overall Web Audio API performance NEW 2015-05-28T15:12:59Z [games:p3][platform-rel-Games]

6 Total; 6 Open (100%); 0 Resolved (0%); 0 Verified (0%);


Full Query
ID Priority Summary Status Assigned to Creation time Whiteboard
660062 -- Host jsgamebench someplace NEW Vladimir Vukicevic [:vlad] [:vladv] (needinfo me, slow to respond) 2011-05-26T19:33:34Z [games:p?]
676138 -- WebGL performance regression tests NEW Vladimir Vukicevic [:vlad] [:vladv] (needinfo me, slow to respond) 2011-08-03T00:08:02Z webgl-next [k9o:p2:fx?] [games:p?]
710359 -- Implement benchmark to measure jank caused by background tabs NEW 2011-12-13T21:00:25Z [Snappy:P2][games:p?]
725145 P3 Can run out of resources for the graphic buffer by rotating phone continuously back and forth on a webgl page NEW 2012-02-08T00:16:23Z oom [games:p?]
730113 -- Coordinate requestAnimationFrame and Incremental GC NEW 2012-02-23T22:36:14Z [games:p?]
732621 -- Rendering/processing in onmousemove is very laggy in fractal demo NEW 2012-03-03T00:14:05Z [games:p?][tpi:-]
743183 -- Add a .style like API for setting transform values NEW 2012-04-06T08:34:49Z [games:p?][diamond]
749678 -- GLContext optimization: avoid calling slow getCurrentContext functions, instead use some TLS and use the fact that we dont share GLContexts across threads REOPENED Benoit Jacob [:bjacob] (mostly away) 2012-04-27T17:15:11Z webgl-next [k9o:p2:fx?] [games:p?] [leave open]
750947 -- IonMonkey: Optimize Uint32 values NEW 2012-05-01T23:09:23Z [js:p2][games:p?][ion:t][shumway:p1]
762973 -- All Canvas2d globalCompositeOperations except "source-over" are very slow NEW 2012-06-08T17:21:07Z [games:p?]
764498 P5 movementX and movementY have the wrong value for mousedown and mouseup NEW 2012-06-13T18:31:04Z [games:p?]
765363 -- WebGL: Schedule GC while frame resolving NEW 2012-06-15T20:57:15Z [games:p?]
768959 P5 Poor canvas performance in Scirra benchmark on Android NEW 2012-06-27T17:25:45Z [games:p?]
772334 -- Object.defineProperty is ungodly slow for value properties NEW Anthony Vaughn [:anthony][:avaughn][San Francisco - Pacific] 2012-07-10T03:31:04Z [games:p?][js:p?]
783052 P3 nsBufferedAudioStream::Init fails intermittently NEW 2012-08-15T19:09:08Z [games:p?]
808136 -- fullscreen window.innerHeight broken on OSX NEW 2012-11-02T19:21:59Z [games:p?]
812201 -- Scirra RenderPerf3 slower than chrome NEW 2012-11-15T16:51:53Z [games:p?][js:t]
813530 -- Add low memory event for JS content NEW 2012-11-20T13:43:25Z [games:p?]
813540 -- Add 'critical memory event' in addition to current 'memory pressure event's NEW 2012-11-20T14:02:25Z [games:p?]
816041 P2 HTML5 audio doesn't pause for short sounds ASSIGNED Yuan Xulei [:yxl] (Leave from May 18) 2012-11-28T12:30:56Z [games:p?]
817446 -- Tons of time spent in js::ion::GetElementCache NEW 2012-12-02T23:54:58Z [games:p?]
820217 -- SpaceBlaster app crashes REOPENED Benoit Jacob [:bjacob] (mostly away) 2012-12-11T01:36:12Z [games:p?]
824613 -- Expose finer-grained mouse coords NEW 2012-12-25T10:44:52Z [games:p?][diamond]
831926 -- can't create a peer connection on without network connection NEW 2013-01-17T20:19:03Z [games:p?]
840067 -- WebQuake low performance on Android (WebGL) NEW Martin Best (:mbest) 2013-02-11T15:17:54Z [games:p?] webgl-site
846323 P3 Watchpoints for typed arrays NEW 2013-02-28T15:14:40Z [games:p?][diamond]
848223 -- limit saving/compressing JS source to only source under a certain size NEW 2013-03-06T05:48:50Z [games:p?]
860574 -- No performant way to construct a JS String from a typed array containing code points NEW 2013-04-11T01:48:00Z [games:p?][diamond]
862249 -- Poor performance for simple memcpy/memset loops in JavaScript NEW 2013-04-16T08:59:49Z [games:p?]
865959 -- need more aggressive GC on reload for pages that use lots of memory ASSIGNED Luke Wagner [:luke] 2013-04-26T02:43:17Z [games:p?]
868884 -- "too much recursion" when parsing compiled ioquake3 NEW 2013-05-06T01:52:55Z [games:p?]
887015 -- Huge amounts of CPU time spent in memcpy when using XMLHttpRequest.responseText NEW 2013-06-25T22:08:21Z [games:p?][diamond]
904503 -- Pointer-lock feature confirmation changes keyboard focus and breaks keyboard arrow keys controls ASSIGNED Olli Pettay [:smaug] (PTO-ish Feb 16-23) 2013-08-13T08:33:02Z [games:p?]
912610 -- PointerLock letting mouse leave the browser window when captured NEW 2013-09-04T18:10:13Z [games:p?]
918437 -- Regression in 25 and 26 on Canvasmark NEW 2013-09-19T18:29:57Z [games:p?]
924254 P3 PointerLock loses mouse ownership when alt-tabbing in windows 8 NEW 2013-10-08T00:18:11Z [games:p?][tpi:+]
943948 -- Goo Web Audio Demo - Songs of Diridum OOM crash NEW 2013-11-27T17:14:59Z [games:p?]
970315 -- Where's my water - unable to mute the game NEW 2014-02-10T15:01:51Z [games:p?]
970318 -- Where's my water - the pause menu shows up only after returning to the game window NEW 2014-02-10T15:11:50Z [games:p?]
997523 -- Sample all system key + mouse combinations [games] NEW 2014-04-17T01:15:54Z [games:p?]
997528 -- Capture Escape in Fullscreen mode NEW 2014-04-17T01:27:14Z [games:p?]
997530 P5 Capture Shift + Right Click in Desktop NEW 2014-04-17T01:32:53Z [games:p?]
997534 -- Polling API for the keyboard and mouse state NEW 2014-04-17T01:39:49Z [games:p?]
997537 -- Capture of pointer with multiple monitors NEW 2014-04-17T01:45:55Z [games:p?]
997544 -- Implement element pointer capture (vs. lock) NEW 2014-04-17T01:57:25Z [games:p?]
997548 P5 requestFullScreen mode shows menu bar when cursor moves to top of screen on OSX NEW 2014-04-17T02:02:04Z [games:p?]
1000447 P5 IndexedDB storage for web application can become corrupted when clearing browser storage NEW 2014-04-23T19:42:07Z [games:p?]
1184283 P3 support multiple vsync sources (for different rates and special situations) NEW Vladimir Vukicevic [:vlad] [:vladv] (needinfo me, slow to respond) 2015-07-15T19:23:23Z [gfx-noted][webvr][games:p?][platform-rel-Games]

48 Total; 48 Open (100%); 0 Resolved (0%); 0 Verified (0%);

no priority

Full Query
ID Priority Summary Status Assigned to Creation time Whiteboard
594876 -- [Tracking bug] [Linux] Turn on OpenGL accelerated layers by default for at least some subset of hardware REOPENED Andrew Comminos [:acomminos] 2010-09-09T18:39:50Z [k9o:p?:fx?] [games:p-]
700208 -- tracking bug NEW 2011-11-07T03:24:04Z [games]
710398 -- Tracking bug for making Gecko ready as a games platform NEW 2011-12-13T22:09:07Z [games]
749721 -- Kilimanjaro: Hardware Acceleration Tracker NEW 2012-04-27T18:28:34Z [k9o:p1:fx?] [games]
754528 P5 Really poor canvas graphics performance (on Android) NEW James Willcox (:snorp) ( (he/him) 2012-05-12T04:17:19Z [Engagement][games:p-]
855364 P3 Implement gamepad remapping NEW 2013-03-27T17:57:47Z [platform-rel-Games]
900120 -- [meta] Float32 support in Spidermonkey NEW 2013-07-31T18:18:59Z [games]
910462 -- Data channels should work in standalone C++ code NEW 2013-08-28T22:06:41Z [games:p-]
917628 -- Reduce blocklisting of depth_texture to Mac+NV <=10.8.2 NEW 2013-09-18T01:51:14Z [games]
921331 -- Epic Demo starts lagging at around 5 mins of play NEW 2013-09-27T03:29:31Z [games]
921332 -- Epic Demo unable to select weapons or enter console commands NEW 2013-09-27T03:59:02Z [games]
921669 -- Epic Demo gives misleading error message when run on XP NEW 2013-09-27T23:03:01Z [games]
925025 -- CSS blur filter is order of magnitude slower than Chrome NEW Bas Schouten (:bas.schouten) 2013-10-09T18:19:27Z [games]
926522 -- JSIL game "Bytown Lumberjack" causes Firefox hang for about 30 seconds on exit NEW Karl Tomlinson (:karlt) 2013-10-14T17:00:14Z [leave open][games]
930711 -- Cannot get events for 4th and 5th mouse button. NEW 2013-10-24T19:50:59Z [games]
935601 -- WebGL gl.bindAttribLocation does not work on Firefox on Android. NEW 2013-11-06T17:27:45Z [games]
937957 P3 OOM Error "Sound Decoding Error" will display sometimes when loading the Songs of Diridum Web Audo Demo from Goo NEW Karl Tomlinson (:karlt) 2013-11-13T01:40:49Z [games]
940343 -- [Mac 10.6 ] Sanctuary-20131107-with-idbfs - black screen after loading the game NEW 2013-11-19T13:36:29Z [games:p-]
941031 -- [Mac 10.6 ] The screen is reverted after starting the BananaBread demo NEW 2013-11-20T16:20:40Z [games:p-]
941794 -- Enable incremental GC for DOM workers NEW 2013-11-21T19:08:00Z [Games]
956574 P3 update MSG main thread state on first query in task - Emscripten-based SDL audio playback against Web Audio gives continuous static noise. NEW Karl Tomlinson (:karlt) 2014-01-05T17:27:22Z [games]
965368 -- WebGL extension OES_standard_derivatives is not available on Android Nexus 4. NEW 2014-01-29T17:57:48Z [games]
999878 -- Don't immediately force-lose WebGL contexts on backgrounding of app/page/process NEW 2014-04-23T02:22:43Z [games]
1008571 -- WebGL D3D11 Compositor has lower framerate than in Chrome when GPU bound NEW 2014-05-10T13:26:04Z [games] webgl-perf
1014980 -- Tappy Chicken does not render correctly NEW 2014-05-23T00:35:24Z [games]
1024566 P5 Provide an API to decode image data synchronously NEW 2014-06-12T16:36:08Z [Shumway][games]
1025085 -- Support copy-on-write for ArrayBuffers copied between (DOM Worker) threads NEW 2014-06-13T16:58:12Z [Games][MemShrink:P2]
1030456 P5 Audio stuttering/looping in Unity DT2 demo NEW 2014-06-25T23:39:16Z [games]
1057530 P3 [meta] Reduce our GC max-pause ASSIGNED Terrence Cole [:terrence] 2014-08-22T20:10:02Z [platform-rel-Games]
1058507 -- The Firefox taskbar icon disappears after enter/exit Unity Dead Trigger 2 fullscreen NEW 2014-08-26T09:52:32Z [games]
1065417 P3 OOM crash under WebAudioUtils::SpeexResamplerProcess NEW 2014-09-10T15:16:03Z [games]
1066674 -- Figure out how to clear ADDR_COMPAT_LAYOUT to win 1GB NEW 2014-09-12T15:36:48Z [games]
1136172 -- Trouble at with ANGLE NEW 2015-02-24T15:41:17Z [games] gfx-noted
1136675 -- Support for hardware cursors on WebGL contexts NEW 2015-02-25T13:36:51Z [webvr-noted][platform-rel-Games]
1176157 -- WebGL exiting fullscreen when not using esc key causing a residual image to stay around in Unity products NEW 2015-06-19T05:58:51Z [games][gfx-noted]
1257692 P3 [meta] Improve WebGL success rates NEW 2016-03-17T23:27:15Z gfx-noted [platform-rel-Games]
1452873 P3 performance issue with javascript game emulation NEW 2018-04-10T07:46:47Z [games]

37 Total; 37 Open (100%); 0 Resolved (0%); 0 Verified (0%);

WebGL Perf

Critical WebGL Perf

Full Query
ID Priority Summary Status Assigned to
710398 -- Tracking bug for making Gecko ready as a games platform NEW
1008571 -- WebGL D3D11 Compositor has lower framerate than in Chrome when GPU bound NEW
1054021 -- Fix TimeDuration::ToSecondsSigDigits on Windows REOPENED

3 Total; 3 Open (100%); 0 Resolved (0%); 0 Verified (0%);

Important WebGL Perf

Full Query
ID Priority Summary Status Assigned to
1050712 -- Intel GPA Performance Analyzer crashes on Aurora 33 and Nightly 34 shuts down. NEW
1052360 -- Develop a solution for vsync control for requestAnimationFrame. NEW

2 Total; 2 Open (100%); 0 Resolved (0%); 0 Verified (0%);

All WebGL Perf

Full Query
ID Priority Summary Status Assigned to
616682 -- WebGL - Lower FPS with ANGLE NEW Vladimir Vukicevic [:vlad] [:vladv] (needinfo me, slow to respond)
669206 -- performance issue on webgl with firefox REOPENED
727833 -- is much slower in Firefox then in Chrome NEW
729385 -- Canvas to WebGL texture copies are slow NEW Chiajung Hung [:chiajung]
736863 -- gl.clear extremely slow on CubicVR.js-using page NEW
744303 -- WebGL texture uploads should use BGRA when possible and desired ASSIGNED Jeff Gilbert [:jgilbert]
765723 -- WebGL contexts should not default to antialias: true on low-spec graphics hardware NEW
774058 -- Default back to RGBA-backed 'screen' framebuffers, special-casing to BGRA on readback-compositing paths. NEW
784771 -- WebGL perf is bad on Mali Galaxy S3 NEW
785434 -- fishie-mobile is worse with webgl than with canvas on a adreno S3 NEW
806207 -- Long WebGL rendering updates slow down page responsiveness REOPENED
846842 -- Offload OpenGL commands to a dedicated GL thread NEW
875222 -- 13% of turbulenz demo is in testDeviceLost() NEW
918941 -- cache results of shader compilation NEW
942302 -- Use GLX pixmaps to provide faster compositing of WebGL with xrender NEW
952539 -- WebGL should support efficiently uploading a subrect of a canvas to a texture NEW Chiajung Hung [:chiajung]
980749 -- Accelerate TexImage2D of canvases NEW Chiajung Hung [:chiajung]
999700 -- gl.texImage2D and gl.texSubImage2D not taking fast upload path when dstStride != srcStride. UNCONFIRMED
1008571 -- WebGL D3D11 Compositor has lower framerate than in Chrome when GPU bound NEW
1137876 -- preserveDrawingBuffers = true is especially bad with ANGLE NEW
1141730 -- The shared surface (Producer|Consumer)(Acquire|Release) API doesn't forces bad performance when implemented on fences NEW
1163426 P3 WebGL canvas passed to drawImage is very slow NEW
1200864 -- Skip DrawElements buffer validation when we have robust_buffer_access NEW Jeff Gilbert [:jgilbert]
1268632 P3 Draw directly to screen for (some) fullscreen WebGL content NEW
1268636 P3 Use non-validating GL contexts when available NEW
1268640 P3 Avoid double-transpiling WebGLSL->ESSL->HLSL on ANGLE NEW

26 Total; 26 Open (100%); 0 Resolved (0%); 0 Verified (0%);

Resolved WebGL Perf

Full Query
ID Priority Summary Status Assigned to
814524 -- Make WebGLContext::TexImage2D avoid readback for video elements RESOLVED Chiajung Hung [:chiajung]
927625 -- requestAnimationFrame-based WebGL animation periodically stutters in Firefox. RESOLVED
973625 -- WebGL glDrawArrays and glClear spend excessive time in validating framebuffer completeness. RESOLVED Dan Glastonbury (:kamidphish) | needinfo me
978407 -- Do deferred image init with glClear if we can RESOLVED Jeff Gilbert [:jgilbert]
1008216 -- WebGL rendering is not performed fully parallel to JavaScript execution. RESOLVED
1011017 -- Certain WebGL operations take disproportionally long time compared to other platforms. RESOLVED
1013647 -- WebGL operation still calls to eglGetError() after almost each operation. RESOLVED Jeff Gilbert [:jgilbert]
1268638 -- Whitelist and prefer modern OpenGL drivers on Windows RESOLVED Jeff Gilbert [:jgilbert]

8 Total; 0 Open (0%); 8 Resolved (100%); 0 Verified (0%);