Platform/Games/Tracking

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Triage Needed

P1

Full Query
ID Priority Summary Status Assigned to Creation time Whiteboard
903441 P2 [meta] Implement Service Workers NEW 2013-08-09T14:35:35Z [games:p1][platform-rel-Games]
918941 P3 cache results of shader compilation NEW 2013-09-20T18:47:28Z [games:p1] webgl-perf [platform-rel-Games]
1003097 P3 [meta] Worker debugging NEW 2014-04-29T11:39:30Z [status:inflight][DevRel:P1][games:p1][platform-rel-Games]
1054841 P3 [meta] Shared memory for web workers NEW 2014-08-18T05:42:14Z [games:p1]
1202067 P5 Size limit on IndexedDB Blob storing NEW 2015-09-04T23:32:15Z [games:p1][platform-rel-Games]
1202072 P3 Crash when reading too much using FileReaderSync NEW 2015-09-04T23:46:19Z [games:p1][platform-rel-Games]DWS_NEXT

6 Total; 6 Open (100%); 0 Resolved (0%); 0 Verified (0%);

P2

No results.

0 Total; 0 Open (0%); 0 Resolved (0%); 0 Verified (0%);

P3

Full Query
ID Priority Summary Status Assigned to Creation time Whiteboard
922363 P4 Add support for WebRTC (DataChannels) on WebWorkers (SharedWorkers and ServiceWorkers) NEW 2013-09-30T21:45:16Z [webrtc][games:p3][platform-rel-Games]
1062849 P2 Implement AudioWorklets for Web Audio API NEW Karl Tomlinson (:karlt) 2014-09-04T12:54:25Z [DevRel:P2] [games:p3][platform-rel-Games]
1136734 P3 Bypass compositor for WebGL canvas elements in fullscreen mode. NEW 2015-02-25T15:43:57Z [gfx-noted][games:p3][platform-rel-Games]
1154987 -- [Meta] Move JS parsing off of main thread and enable incremental parsing ASSIGNED Kannan Vijayan [:djvj] 2015-04-15T23:32:29Z [qf:p3][games:p3][platform-rel-Games]
1169000 P3 Render, Composite, and Present within 1 vsync interval NEW 2015-05-27T20:25:33Z [gfx-noted][games:p3][platform-rel-Games]
1169293 -- [meta] Improve overall Web Audio API performance NEW 2015-05-28T15:12:59Z [games:p3][platform-rel-Games]

6 Total; 6 Open (100%); 0 Resolved (0%); 0 Verified (0%);

P?

Full Query
ID Priority Summary Status Assigned to Creation time Whiteboard
660062 -- Host jsgamebench someplace NEW Vladimir Vukicevic [:vlad] [:vladv] (needinfo me, slow to respond) 2011-05-26T19:33:34Z [games:p?]
710359 -- Implement benchmark to measure jank caused by background tabs NEW 2011-12-13T21:00:25Z [Snappy:P2][games:p?]
725145 P3 Can run out of resources for the graphic buffer by rotating phone continuously back and forth on a webgl page NEW 2012-02-08T00:16:23Z oom [games:p?]
730113 -- Coordinate requestAnimationFrame and Incremental GC NEW 2012-02-23T22:36:14Z [games:p?]
732621 -- Rendering/processing in onmousemove is very laggy in fractal demo NEW 2012-03-03T00:14:05Z [games:p?][tpi:-]
743183 -- Add a .style like API for setting transform values NEW 2012-04-06T08:34:49Z [games:p?][diamond]
749678 -- GLContext optimization: avoid calling slow getCurrentContext functions, instead use some TLS and use the fact that we dont share GLContexts across threads REOPENED Benoit Jacob [:bjacob] (mostly away) 2012-04-27T17:15:11Z webgl-next [k9o:p2:fx?] [games:p?] [leave open]
750947 -- IonMonkey: Optimize Uint32 values NEW 2012-05-01T23:09:23Z [js:p2][games:p?][ion:t][shumway:p1]
762973 -- All Canvas2d globalCompositeOperations except "source-over" are very slow NEW 2012-06-08T17:21:07Z [games:p?]
764498 P5 movementX and movementY have the wrong value for mousedown and mouseup NEW 2012-06-13T18:31:04Z [games:p?]
765363 -- WebGL: Schedule GC while frame resolving NEW 2012-06-15T20:57:15Z [games:p?]
768959 P5 Poor canvas performance in Scirra benchmark on Android NEW 2012-06-27T17:25:45Z [games:p?]
772334 -- Object.defineProperty is ungodly slow for value properties NEW Anthony Vaughn [:anthony][:avaughn][San Francisco - Pacific] 2012-07-10T03:31:04Z [games:p?][js:p?]
783052 P3 nsBufferedAudioStream::Init fails intermittently NEW 2012-08-15T19:09:08Z [games:p?]
808136 -- fullscreen window.innerHeight broken on OSX NEW 2012-11-02T19:21:59Z [games:p?]
812201 -- Scirra RenderPerf3 slower than chrome NEW 2012-11-15T16:51:53Z [games:p?][js:t]
813530 -- Add low memory event for JS content NEW 2012-11-20T13:43:25Z [games:p?]
813540 P3 Add 'critical memory event' in addition to current 'memory pressure event's NEW 2012-11-20T14:02:25Z [games:p?]
816041 P2 HTML5 audio doesn't pause for short sounds ASSIGNED Yuan Xulei [:yxl] (Leave from May 18) 2012-11-28T12:30:56Z [games:p?]
817446 -- Tons of time spent in js::ion::GetElementCache NEW 2012-12-02T23:54:58Z [games:p?]
824613 -- Expose finer-grained mouse coords NEW 2012-12-25T10:44:52Z [games:p?][diamond]
831926 -- can't create a peer connection on without network connection NEW 2013-01-17T20:19:03Z [games:p?]
840067 P3 WebQuake low performance on Android (WebGL) NEW Martin Best (:mbest) 2013-02-11T15:17:54Z [games:p?] webgl-site
846323 P5 Watchpoints for typed arrays NEW 2013-02-28T15:14:40Z [games:p?][diamond]
848223 -- limit saving/compressing JS source to only source under a certain size NEW 2013-03-06T05:48:50Z [games:p?]
860574 -- No performant way to construct a JS String from a typed array containing code points NEW 2013-04-11T01:48:00Z [games:p?][diamond]
862249 -- Poor performance for simple memcpy/memset loops in JavaScript NEW 2013-04-16T08:59:49Z [games:p?]
865959 -- need more aggressive GC on reload for pages that use lots of memory ASSIGNED Luke Wagner [:luke] 2013-04-26T02:43:17Z [games:p?]
868884 -- "too much recursion" when parsing compiled ioquake3 NEW 2013-05-06T01:52:55Z [games:p?]
887015 -- Huge amounts of CPU time spent in memcpy when using XMLHttpRequest.responseText NEW 2013-06-25T22:08:21Z [games:p?][diamond]
904503 -- Pointer-lock feature confirmation changes keyboard focus and breaks keyboard arrow keys controls ASSIGNED Olli Pettay [:smaug] 2013-08-13T08:33:02Z [games:p?]
912610 -- PointerLock letting mouse leave the browser window when captured NEW 2013-09-04T18:10:13Z [games:p?]
918437 -- Regression in 25 and 26 on Canvasmark NEW 2013-09-19T18:29:57Z [games:p?]
924254 P3 PointerLock loses mouse ownership when alt-tabbing in windows 8 NEW 2013-10-08T00:18:11Z [games:p?][tpi:+]
943948 -- Goo Web Audio Demo - Songs of Diridum OOM crash NEW 2013-11-27T17:14:59Z [games:p?]
970315 -- Where's my water - unable to mute the game NEW 2014-02-10T15:01:51Z [games:p?]
970318 -- Where's my water - the pause menu shows up only after returning to the game window NEW 2014-02-10T15:11:50Z [games:p?]
997523 -- Sample all system key + mouse combinations [games] NEW 2014-04-17T01:15:54Z [games:p?]
997528 -- Capture Escape in Fullscreen mode NEW 2014-04-17T01:27:14Z [games:p?]
997530 P5 Capture Shift + Right Click in Desktop NEW 2014-04-17T01:32:53Z [games:p?]
997534 -- Polling API for the keyboard and mouse state NEW 2014-04-17T01:39:49Z [games:p?]
997537 -- Capture of pointer with multiple monitors NEW 2014-04-17T01:45:55Z [games:p?]
997544 -- Implement element pointer capture (vs. lock) NEW 2014-04-17T01:57:25Z [games:p?]
997548 P5 requestFullScreen mode shows menu bar when cursor moves to top of screen on OSX NEW 2014-04-17T02:02:04Z [games:p?]
1000447 P5 IndexedDB storage for web application can become corrupted when clearing browser storage NEW 2014-04-23T19:42:07Z [games:p?]
1184283 P3 support multiple vsync sources (for different rates and special situations) NEW Vladimir Vukicevic [:vlad] [:vladv] (needinfo me, slow to respond) 2015-07-15T19:23:23Z [gfx-noted][webvr][games:p?][platform-rel-Games]

46 Total; 46 Open (100%); 0 Resolved (0%); 0 Verified (0%);

no priority

Full Query
ID Priority Summary Status Assigned to Creation time Whiteboard
594876 -- [Tracking bug] [Linux] Turn on OpenGL accelerated layers by default for at least some subset of hardware REOPENED Andrew Comminos [:acomminos] 2010-09-09T18:39:50Z [k9o:p?:fx?] [games:p-]
700208 -- AreWePlayingYet.org tracking bug NEW 2011-11-07T03:24:04Z [games]
710398 -- Tracking bug for making Gecko ready as a games platform NEW 2011-12-13T22:09:07Z [games]
754528 P5 Really poor canvas graphics performance (on Android) NEW James Willcox (:snorp) (jwillcox@mozilla.com) (he/him) 2012-05-12T04:17:19Z [Engagement][games:p-]
855364 P3 Implement gamepad remapping NEW 2013-03-27T17:57:47Z [platform-rel-Games]
900120 -- [meta] Float32 support in Spidermonkey NEW 2013-07-31T18:18:59Z [games]
910462 -- Data channels should work in standalone C++ code NEW 2013-08-28T22:06:41Z [games:p-]
917628 P3 Reduce blocklisting of depth_texture to Mac+NV <=10.8.2 NEW 2013-09-18T01:51:14Z [games]
921331 -- Epic Demo starts lagging at around 5 mins of play NEW 2013-09-27T03:29:31Z [games]
921332 -- Epic Demo unable to select weapons or enter console commands NEW 2013-09-27T03:59:02Z [games]
921669 -- Epic Demo gives misleading error message when run on XP NEW 2013-09-27T23:03:01Z [games]
925025 -- CSS blur filter is order of magnitude slower than Chrome NEW Bas Schouten (:bas.schouten) 2013-10-09T18:19:27Z [games]
926522 -- JSIL game "Bytown Lumberjack" causes Firefox hang for about 30 seconds on exit NEW Karl Tomlinson (:karlt) 2013-10-14T17:00:14Z [leave open][games]
930711 -- Cannot get events for 4th and 5th mouse button. NEW 2013-10-24T19:50:59Z [games]
935601 P3 WebGL gl.bindAttribLocation does not work on Firefox on Android. NEW 2013-11-06T17:27:45Z [games]
937957 P3 OOM Error "Sound Decoding Error" will display sometimes when loading the Songs of Diridum Web Audo Demo from Goo NEW Karl Tomlinson (:karlt) 2013-11-13T01:40:49Z [games]
940343 -- [Mac 10.6 ] Sanctuary-20131107-with-idbfs - black screen after loading the game NEW 2013-11-19T13:36:29Z [games:p-]
941031 -- [Mac 10.6 ] The screen is reverted after starting the BananaBread demo NEW 2013-11-20T16:20:40Z [games:p-]
941794 -- Enable incremental GC for DOM workers NEW 2013-11-21T19:08:00Z [Games]
956574 P3 update MSG main thread state on first query in task - Emscripten-based SDL audio playback against Web Audio gives continuous static noise. NEW Karl Tomlinson (:karlt) 2014-01-05T17:27:22Z [games]
999878 P3 Don't immediately force-lose WebGL contexts on backgrounding of app/page/process NEW 2014-04-23T02:22:43Z [games]
1008571 P3 WebGL D3D11 Compositor has lower framerate than in Chrome when GPU bound NEW 2014-05-10T13:26:04Z [games] webgl-perf
1024566 P5 Provide an API to decode image data synchronously NEW 2014-06-12T16:36:08Z [Shumway][games]
1025085 -- Support copy-on-write for ArrayBuffers copied between (DOM Worker) threads NEW 2014-06-13T16:58:12Z [Games][MemShrink:P2]
1030456 P5 Audio stuttering/looping in Unity DT2 demo NEW 2014-06-25T23:39:16Z [games]
1057530 P3 [meta] Reduce our GC max-pause ASSIGNED Terrence Cole [:terrence] 2014-08-22T20:10:02Z [platform-rel-Games]
1058507 -- The Firefox taskbar icon disappears after enter/exit Unity Dead Trigger 2 fullscreen NEW 2014-08-26T09:52:32Z [games]
1065417 P3 OOM crash under WebAudioUtils::SpeexResamplerProcess NEW 2014-09-10T15:16:03Z [games]
1066674 -- Figure out how to clear ADDR_COMPAT_LAYOUT to win 1GB NEW 2014-09-12T15:36:48Z [games]
1136675 -- Support for hardware cursors on WebGL contexts NEW 2015-02-25T13:36:51Z [webvr-noted][platform-rel-Games]
1257692 P3 [meta] Improve WebGL success rates NEW 2016-03-17T23:27:15Z gfx-noted [platform-rel-Games]
1452873 P3 performance issue with javascript game emulation NEW 2018-04-10T07:46:47Z [games]

32 Total; 32 Open (100%); 0 Resolved (0%); 0 Verified (0%);

WebGL Perf

Critical WebGL Perf

Full Query
ID Priority Summary Status Assigned to
710398 -- Tracking bug for making Gecko ready as a games platform NEW
1008571 P3 WebGL D3D11 Compositor has lower framerate than in Chrome when GPU bound NEW
1054021 -- Fix TimeDuration::ToSecondsSigDigits on Windows REOPENED

3 Total; 3 Open (100%); 0 Resolved (0%); 0 Verified (0%);


Important WebGL Perf

Full Query
ID Priority Summary Status Assigned to
1050712 -- Intel GPA Performance Analyzer crashes on Aurora 33 and Nightly 34 shuts down. NEW
1052360 P3 Develop a solution for vsync control for requestAnimationFrame. NEW

2 Total; 2 Open (100%); 0 Resolved (0%); 0 Verified (0%);


All WebGL Perf

Full Query
ID Priority Summary Status Assigned to
616682 P3 WebGL - Lower FPS with ANGLE NEW Vladimir Vukicevic [:vlad] [:vladv] (needinfo me, slow to respond)
729385 P3 Canvas to WebGL texture copies are slow NEW
765723 P3 WebGL contexts should not default to antialias: true on low-spec graphics hardware NEW
784771 P5 WebGL perf is bad on Mali Galaxy S3 NEW
806207 P3 Long WebGL rendering updates slow down page responsiveness REOPENED
846842 -- Offload OpenGL commands to a dedicated GL thread NEW
918941 P3 cache results of shader compilation NEW
942302 P3 Use GLX pixmaps to provide faster compositing of WebGL with xrender NEW
952539 P2 WebGL should support efficiently uploading a subrect of a canvas to a texture NEW Chiajung Hung [:chiajung]
980749 P3 Accelerate TexImage2D of canvases NEW Chiajung Hung [:chiajung]
999700 P3 gl.texImage2D and gl.texSubImage2D not taking fast upload path when dstStride != srcStride. UNCONFIRMED
1008571 P3 WebGL D3D11 Compositor has lower framerate than in Chrome when GPU bound NEW
1137876 P3 preserveDrawingBuffers = true is especially bad with ANGLE NEW
1141730 P5 The shared surface (Producer|Consumer)(Acquire|Release) API doesn't forces bad performance when implemented on fences NEW
1163426 P3 WebGL canvas passed to drawImage is very slow NEW
1200864 P2 Skip DrawElements buffer validation when we have robust_buffer_access NEW
1268632 P3 Draw directly to screen for (some) fullscreen WebGL content NEW
1268636 P3 Use non-validating GL contexts when available NEW
1268640 P3 Avoid double-transpiling WebGLSL->ESSL->HLSL on ANGLE NEW

19 Total; 19 Open (100%); 0 Resolved (0%); 0 Verified (0%);


Resolved WebGL Perf

Full Query
ID Priority Summary Status Assigned to
814524 -- Make WebGLContext::TexImage2D avoid readback for video elements RESOLVED Chiajung Hung [:chiajung]
875222 -- 13% of turbulenz demo is in testDeviceLost() RESOLVED
927625 -- requestAnimationFrame-based WebGL animation periodically stutters in Firefox. RESOLVED
973625 -- WebGL glDrawArrays and glClear spend excessive time in validating framebuffer completeness. RESOLVED Dan Glastonbury (:kamidphish) | needinfo me
978407 -- Do deferred image init with glClear if we can RESOLVED Jeff Gilbert [:jgilbert]
1008216 -- WebGL rendering is not performed fully parallel to JavaScript execution. RESOLVED
1011017 -- Certain WebGL operations take disproportionally long time compared to other platforms. RESOLVED
1013647 -- WebGL operation still calls to eglGetError() after almost each operation. RESOLVED Jeff Gilbert [:jgilbert]
1268638 -- Whitelist and prefer modern OpenGL drivers on Windows RESOLVED Jeff Gilbert [:jgilbert]

9 Total; 0 Open (0%); 9 Resolved (100%); 0 Verified (0%);