Platform/Games: Difference between revisions

Jump to navigation Jump to search
Line 10: Line 10:
===Allow developers to better exploit hardware parallelism===
===Allow developers to better exploit hardware parallelism===
Developers are struggling to get multi-threaded games running efficiently on the Web:<br>
Developers are struggling to get multi-threaded games running efficiently on the Web:<br>
*Standardize, implement and ship SharedArrayBuffer [1,2]<br>
*Standardize, implement and ship SharedArrayBuffer [https://blog.mozilla.org/javascript/2015/02/26/the-path-to-parallel-javascript/ 1],[https://bugzilla.mozilla.org/show_bug.cgi?id=1054841 2]<br>
*Add pthreads support to Emscripten [1,2]<br>
*Add pthreads support to Emscripten [1,2]<br>
*Expose performance-sensitive Web APIs to Web Workers: WebGL, WebSockets, IndexedDB, WebAudio, WebRTC, WebVR<br>
*Expose performance-sensitive Web APIs to Web Workers: WebGL, WebSockets, IndexedDB, WebAudio, WebRTC, WebVR<br>
canmove, Confirmed users, Bureaucrats and Sysops emeriti
5,401

edits

Navigation menu