Engagement/Brand and Identity Guide: Difference between revisions

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== Before We Get Started ==
 
If you haven't already read the Why Do We Have Brand Guidelines page, please stop and do that first. This page contains specifics about the brand guidelines, but that understanding their purpose, and why they're needed are important as well.
 
=== Technology Project Lifecycle Stages (What Stage are You?) ===
 
The information in this page is about technology projects at Mozilla, and not Mozilla products - let’s take a moment to be clear about what that means.
 
=== Projects vs. Products ===
 
At present, Mozilla has one product - Firefox. (Or really, one product family, including Developer Edition, Firefox for iOS and Android, etc). Everything else we’re working on is not a Mozilla product - at least not yet. Everything else falls into the technologies we’re talking about here. Some of these may eventually become products, but for many that is never the intent. They may become very mature, extremely important and successful technologies without ever needing to be marketed or released as a “product.” Gecko, for example, is not being marketed by Mozilla as a product, but it is clearly an ongoing initiative that is extremely important to us. Rust is another example - very important to us, an area of long term investment, but not a Mozilla product.
 
=== Experiments, Projects and Initiatives ===
 
There are three levels of maturity as a Mozilla technology matures: Experiments, Projects, and Initiatives. Some teams like Connected Devices have these stages incorporated directly into their internal processes, while others may not use these exact definitions, but still have work that goes through these basic stages.
 
== Brand Assets for Technology Projects (Logos, Names, Websites, etc) ==
 
As a technology matures from Experiment to Project to Initiative (and sometimes Product) different needs arise like a name, wordmark, website, logo, etc. Here’s a table that lays out generally what stage of maturity should receive these different types of assets. Please continue reading below the table for more details about each of those asset types, why the guidelines are set, and how to make a request when you need to.
 
 
== How to Name Your New Thing ==
 
For work in either the Experiment or Project stage, there are basically only two rules for how to name it:
 
   
# Put the word “Project” in front of the name so that it is structured as “Project ______”
# '''Don’t use''' Fire, Fox, Moz or Zilla in the name (or other variations of Firefox, Mozilla or other existing Mozilla brands and products).
 
This is a system that is already in use throughout the organization. Quick examples you can see are on the Firefox side of things (Project Tofino), and on all of the newest Connected Devices experiments (Project Vaani, Project SensorWeb, Project Link, etc).
 
This process is meant to make it easy for you select a name and get going without a lot of approvals and unnecessary process in the way. If you think the new work you’re doing should not have this system applied to it, or if you think marketing needs to get involved for some other reason, reach out to us at marketing-request@mozilla.com and we’ll do our best to help.
 
The “re-assessment” of the name at the Initiatives stage is also meant to be low impact. Even at this stage as the technology should be very mature, it is not being released as a product. The review will probably check in on legal issues and whether the current name is harmful in any way. I.e. does it actively confuse developers or users? Does it make anything harder? As long as it’s not actually detrimental, there shouldn’t be a reason to change it.
 
If this technology ends up being fully turned into a product that will be marketed either B2B (one business selling to another business) or B2C (selling directly to consumers), then there will be work done to send the product to market with the proper messaging, name, etc. What the Project name accomplishes is naming the underlying technology. As the technology matures we’ll get a better idea of who will be buying it, and that can be used to help pick a proper name to use to go to market. It’s possible that the original name will be the right one, but it is always worth reviewing at that point, taking into account everything learned throughout development of the product.
 
== Requesting Logo, Wordmark, Art or Creative Work ==
=== Logos and Wordmarks vs. Art ===
 
Before we start to explain how to get different things, let’s take a second to make sure we’re clear on the difference between art, a logo, and a wordmark.
 
'''Logos & Wordmarks'''
Logos and wordmarks are two very specific symbolic representations for something, and by nature are official representations of brand. The whole point of these guidelines is to reinforce the larger Mozilla brand rather than have all of our important work and efforts split off from it and define their own. Therefore, we are pushing for technologies, teams and projects not to create their own unique logos or wordmarks, and to leverage the tools we’re providing to use wordmarks that tie into the Mozilla brand. However - not all design work has to be about a logo or wordmark!!!
 
'''Art'''
There is still plenty of room for creative representation of your work, your project or your team using design, illustration or anything else you can think of. The doors are wide open to make cool stuff, and make it the way you want. We’re simply asking that what you make not be used as a logo. This means that it doesn’t become the avatar for social accounts, the header image on mana pages, etc. But go for it it if you want to use it on stickers, shirts, hoodies, etc!
 
=== How to Ask for Artwork Successfully ===
 
A big part of fixing Mozilla’s issue with too many logos is to stop asking for logos. That probably seems simple or obvious, but one of our major challenges is that people default to making requests for a logo, when what is actually needed is not a logo at all. There are many examples where the need was for a sticker, a t-shirt, or a slogan, but the ask that came into the marketing team (or to the community design center) was “We need a logo."
 
For your next request, instead of asking for a logo, take a second to think about what you actually need. This will also result in better designs. A logo is a very limited space, usually circular or square, and with limited amounts of detail rendered. If you are specific that you need a sticker or a shirt, then the designer all of a sudden has a more complete picture to work with. Can make a design that accounts for a front and back of a shirt (or hoodie), or account for using the sleeves separately (etc), or the designer can make a sticker with a different shape (like banner, oval, irregular, polygon, etc). And you can still have the work available to use as reference (or even the source files) for your next project if you like it a lot.
 
=== Examples of Good Use of “Art” (instead of Logos) ===
 
Here are a couple of examples of great artwork that have been created recently rather than spinning up new logos:
 
WebRTC's new illustration for a new web page that could easily be a sticker with a wordmark attached
 
l10n team’s graphic for use on swag. It may end up locked up with the word "l10n" but not with Mozilla.
 
It’s an awesome design. Very creative. Very different than the Mozilla brand. And as long as it's not locked up as a logo with a wordmark, it can be used in lots of different places.
 
== How to Make a Request ==
 
Mozilla teams and projects should not be requesting or creating independent logos, as indicated in the chart above. You can find more about the reasons for this here. You can still make cool stickers, shirts and other things - it just means we don’t want that artwork to be the project’s logo. For more on that see the section on logos vs. artwork.
 
   
# If you are in the Experiment stage: At this stage you should use the Mozilla logo and avoid unnecessary branding. There should not be many dedicated website or social accounts or other elements at this stage that require a logo or avatar. We plan to add more tools for this group as well, but in the meantime the preference is to avoid creating channels that require identities, and to use generic identities or the Mozilla logo for avatars and other required spaces on tools like a Slack channel, wiki pages, etc...
# If you are in the Project or Initiative stages: You can either assemble your own Project wordmark using the Brand Lockup Guide below (if you have a designer on your team), or one can be quickly made for you by the Marketing team. Send requests to: marketing-request@mozilla.com
# If you are a team at Mozilla or within the community: Teams should not brand themselves with logos apart from Mozilla. However, you can assemble team wordmark from this style guide if you have a designer on your team, or one can be quickly made for you by the Marketing team. Send requests to: marketing-request@mozilla.com
# If you want to make something for creative expression, which might be things like swag or stickers, t-shirts, hoodies, etc, you can absolutely do that! The key is that these designs should not require the creation of a new logo, but can use custom designs or illustration, slogans or phrases, and the Project or team wordmarks referenced above. See how to do that above in the section above about art vs. logos.
 
=== Brand Lockup Guide ===
 
If you have the expertise on your team, you can self-serve using this guide, and referring to the examples below. Otherwise, we'll be happy to do it for you if you reach out and make a request.
 
=== Team Wordmark Lockup Examples ===
 
=== Project Wordmark Lockup Examples ===
 
=== Initiative Wordmark Lockup Examples ===
 
== When to Build a Website (And What To Do in the Meantime) ==
 
As illustrated in the brand assets table above, the guideline is against building standalone websites or dedicated URLs on Mozilla’s domains for a project until it reaches the Initiative stage. If you have a specific need for a website, especially something like standing up a webapp that is required for community members to participate or contribute to your project (or a technical issue like that), then that absolutely makes sense. If you think yours is in that bucket or has another really good reason, reach out to us.
 
At early stages, projects are prone to pivot strategies, or just be discontinued. It’s also a time when we want to encourage closer branding with Mozilla. Even early stage Experiments will have access to blog about their progress, set up wiki pages, and use many of the same resources as mature Initiatives. The recommendation is to leverage those resources until the technology, community, value propositions, and messaging strategy around it have matured to the point that a dedicated URL and website have a clearly definable and justifiable purpose.
 
Once you’re at that point and you’re ready to build a site, there are several ways to do it. You may work with the marketing team directly, or maybe an outside vendor will be involved (which we're happy to help you find - we have a list of trusted partners). In any case, when you’re ready to tackle it, the marketing team is willing to help you understand your options and point you in the right direction. Just drop us a line: marketing-request@mozilla.com.
 
== FAQ ==
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