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=Planning= | =Planning= | ||
==Outcomes== | ==Outcomes== | ||
* | * Develop a repeatable process for prototyping, shipping and evaluating new mobile experiences | ||
* | ** Organize and run a few short (distributed) prototype/evaluation cycles | ||
* | ** Evaluate early-stage concepts, ideas and prototypes with real users through iterative testing | ||
* Define | ** Run a GV Sprint and identify opportunities for remote participation | ||
** Address points of friction through regular debriefs/retrospectives | |||
* Understand the problem space (background research, potential competitors, etc.) and topical areas (whatever they may be) | |||
** Propose areas of interest in a shared document and present problems or questions that need to be solved | |||
** Identify potential competitors and document their goals and problems | |||
* Deliver one NMX MVP prototype | |||
** Define the goal of the MVP | |||
** Test and evaluate prototype with real users | |||
** Develop, share, and document project publicly (e.g., on GitHub, Wiki) | |||
** Evaluate success/failure of MVP in the wild | |||
==Success== | ==Success== | ||
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