110
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Daosheng Mu (talk | contribs) |
(Update goals.) |
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| Line 89: | Line 89: | ||
* gfx Stability | * gfx Stability | ||
** TDR | ** TDR | ||
*** [Done] {{Bug|1364563}} - Compositor process fails to composite layers from a content process | |||
*** [Done] {{Bug|1386182}} - Should set FeatureState after EnableByDefault() in gfxWindowsPlatform::InitializeD3D11Config | |||
*** Handle Video TDR | *** Handle Video TDR | ||
**** [Done] {{bug|1390452}} - Handle TDR when video is playing | |||
*** [TBD]TDR fallback refactor | *** [TBD]TDR fallback refactor | ||
**** unify the recovery path of 'killGPU' and 'device reset' | **** unify the recovery path of 'killGPU' and 'device reset' | ||
** Stability triage | ** Stability triage | ||
*** [Done] {{Bug|1351349}} - Crash in igd10iumd32.dll | CContext::EmptyOutAllDDIBindPoints | |||
*** [Done] {{Bug|1362321}} - Crash in gfxPlatform::Init | |||
*** focus WR-stability | *** focus WR-stability | ||
* WR | * WR | ||
** focus on try failures of Quantum Render | ** focus on try failures of Quantum Render | ||
*** [Done] {{Bug|1392470}} - Add wr support for nsDisplayButtonBoxShadowOuter | |||
*** [Done] {{Bug|1396492}} - Support uniform radius for nsDisplayBoxShadowInner | |||
*** [Done] {{Bug|1393376}} - Handle the filter's invalidation in layers-free mode | |||
* TODO | * TODO | ||
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