TPEGFX/2017-Q3: Difference between revisions

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Update goals.
(Update goals.)
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* gfx Stability
* gfx Stability
** TDR
** TDR
*** [Done] {{Bug|1364563}} - Compositor process fails to composite layers from a content process
*** [Done] {{Bug|1386182}} - Should set FeatureState after EnableByDefault() in gfxWindowsPlatform::InitializeD3D11Config
*** Handle Video TDR
*** Handle Video TDR
**** [Done] {{bug|1390452}} - Handle TDR when video is playing
*** [TBD]TDR fallback refactor
*** [TBD]TDR fallback refactor
**** unify the recovery path of 'killGPU' and 'device reset'
**** unify the recovery path of 'killGPU' and 'device reset'
** Stability triage
** Stability triage
*** [Done] {{Bug|1351349}} - Crash in igd10iumd32.dll | CContext::EmptyOutAllDDIBindPoints
*** [Done] {{Bug|1362321}} - Crash in gfxPlatform::Init
*** focus WR-stability
*** focus WR-stability
* WR
* WR
** focus on try failures of Quantum Render
** focus on try failures of Quantum Render
*** [Done] {{Bug|1392470}} - Add wr support for nsDisplayButtonBoxShadowOuter
*** [Done] {{Bug|1396492}} - Support uniform radius for nsDisplayBoxShadowInner
*** [Done] {{Bug|1393376}} - Handle the filter's invalidation in layers-free mode


* TODO
* TODO
110

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