Platform/GFX/Quantum Render: Difference between revisions

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Add webrender try [reset
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(Add webrender try [reset)
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=== Try pushes ===
=== Try pushes ===


You can (and are encouraged to) push changes to tryserver to test them out before landing them. For linux64, the tests will run using a regular linux64 build. However, you need to specify <tt>linux64-qr</tt> as the test platform to have QR enabled during testing. The same goes for <tt>windows10-64</tt>/<tt>windows10-64-qr</tt> and <tt>macosx64</tt>/<tt>macosx64-qr</tt>. So, for example, to run all the available desktop tests on QuantumRender-enabled builds, you could use this trychooser syntax:
You can (and are encouraged to) push changes to tryserver to test them out before landing them.
 
The simplest way to render webrender-related tests is to use the "webrender" try preset:
  ./mach try --preset webrender
 
This preset runs most tests relevant to webrender with the exception of some tests running on nexus 10 devices (for now). It is also possible to push to try using try or try fuzzy syntax explicitly:
 
For linux64, the tests will run using a regular linux64 build. However, you need to specify <tt>linux64-qr</tt> as the test platform to have QR enabled during testing. The same goes for <tt>windows10-64</tt>/<tt>windows10-64-qr</tt> and <tt>macosx64</tt>/<tt>macosx64-qr</tt>. So, for example, to run all the available desktop tests on QuantumRender-enabled builds, you could use this trychooser syntax:
   try: -b do -p linux64,win64,macosx64 -u all[linux64-qr,windows10-64-qr,macosx64-qr] -t all[linux64-qr,windows10-64-qr,macosx64-qr]
   try: -b do -p linux64,win64,macosx64 -u all[linux64-qr,windows10-64-qr,macosx64-qr] -t all[linux64-qr,windows10-64-qr,macosx64-qr]


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