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Platform/GFX/Quantum Render

54 bytes added, 11:55, 17 July 2019
Note about wrench tests.
For linux64, the tests will run using a regular linux64 build. However, you need to specify <tt>linux64-qr</tt> as the test platform to have QR enabled during testing. The same goes for <tt>windows10-64</tt>/<tt>windows10-64-qr</tt> and <tt>macosx64</tt>/<tt>macosx64-qr</tt>. So, for example, to run all the available desktop tests on QuantumRender-enabled builds, you could use this trychooser syntax:
try: -b do -p linux64,win64,macosx64 -u all[linux64-qr,windows10-64-qr,macosx64-qr] -t all[linux64-qr,windows10-64-qr,macosx64-qr]
 
Note that the query above does not run wrench tests.
Running Android tests is a little tricker, because we only run Gecko reftests on Pixel 2 devices for Android, and we don't have a lot of those so there's often a backlog of jobs for them. In order to minimize the chance of people accidentally queuing up jobs on these device that they don't actually need, jobs that run on these devices are not selectable by default. Instead you have to run `./mach try fuzzy --full` which lists all the "hidden" jobs, and explicitly select them. From the command line, you can select the Android QuantumRender jobs like so:
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