Platform/GFX/Quantum Render: Difference between revisions

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We don't run anything on Nexus 10
(Note about wrench tests.)
(We don't run anything on Nexus 10)
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   ./mach try --preset webrender
   ./mach try --preset webrender


This preset runs most tests relevant to webrender with the exception of some tests running on nexus 10 devices (for now). It is also possible to push to try using try or try fuzzy syntax explicitly:
This preset runs most tests relevant to webrender with the exception of some tests running on Pixel 2 devices (for now). It is also possible to push to try using try or try fuzzy syntax explicitly:


For linux64, the tests will run using a regular linux64 build. However, you need to specify <tt>linux64-qr</tt> as the test platform to have QR enabled during testing. The same goes for <tt>windows10-64</tt>/<tt>windows10-64-qr</tt> and <tt>macosx64</tt>/<tt>macosx64-qr</tt>. So, for example, to run all the available desktop tests on QuantumRender-enabled builds, you could use this trychooser syntax:
For linux64, the tests will run using a regular linux64 build. However, you need to specify <tt>linux64-qr</tt> as the test platform to have QR enabled during testing. The same goes for <tt>windows10-64</tt>/<tt>windows10-64-qr</tt> and <tt>macosx64</tt>/<tt>macosx64-qr</tt>. So, for example, to run all the available desktop tests on QuantumRender-enabled builds, you could use this trychooser syntax:
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