Mobile/Fennec/Extensions/UserInterface: Difference between revisions

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==General UI design for mobile==
==General UI design for mobile==


There's a mid-sized and furiously-growing body of knowledge out there about designing UIs for mobile, and I'm not going to be able to cover it all here, but this should get you started.  I've included some links to other resources for more in-depth coverage in section 2.3.
There's a mid-sized and furiously-growing body of knowledge about designing UIs for mobile.  I've included some links to further resources and some recommended books for more in-depth coverage (see section 2.3), but what follows should get you started thinking about the main issues.


There are two major categories of considerations in mobile.  Simply, you have to take how both parties in the interaction, the device and the person, are different in a mobile context.  The first -- that the constraints imposed by and the functionality available on a mobile device differ from their desktop counterparts -- is probably the more obvious and well-through-through.  The other, that the way that people behave and use technology while mobile is different than while they're at desks, is equally if not more important.  A good design for mobile takes both into account.
There are two major categories of considerations in mobile.  Simply, you have to take how both parties in the interaction, the device and the person, are different in a mobile context.  The first -- that the constraints imposed by and the functionality available on a mobile device differ from their desktop counterparts -- is probably the more obvious and well-through-through.  The other, that the way that people behave and use technology while mobile is different than while they're at desks, is equally if not more important.  A good design for mobile takes both into account.
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