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There's a mid-sized and furiously-growing body of knowledge about designing UIs for mobile. I've included some links to further resources and some recommended books for more in-depth coverage (see section 2.3), but what follows should get you started thinking about the main issues. | There's a mid-sized and furiously-growing body of knowledge about designing UIs for mobile. I've included some links to further resources and some recommended books for more in-depth coverage (see section 2.3), but what follows should get you started thinking about the main issues. | ||
There are two major categories of considerations in mobile. Simply, you have to take how both parties in the interaction, the device and the person, are different in a mobile context. The first -- that the constraints imposed by and the functionality available on a mobile device differ from their desktop counterparts -- is probably the more obvious and well- | There are two major categories of considerations in mobile. Simply, you have to take how both parties in the interaction, the device and the person, are different in a mobile context. The first -- that the constraints imposed by and the functionality available on a mobile device differ from their desktop counterparts -- is probably the more obvious and well-thought-through. The other, that the way that people behave and use technology while mobile is different than while they're at desks, is equally if not more important. A good design for mobile takes both into account. | ||