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* Programming WebGL is a different skill set from web development and the learning kerb might be a bit high for people. Libraries like [https://github.com/mrdoob/three.js/ three.js] make things much easier but it still is a switch from a 2D to a 3D world. | * Programming WebGL is a different skill set from web development and the learning kerb might be a bit high for people. Libraries like [https://github.com/mrdoob/three.js/ three.js] make things much easier but it still is a switch from a 2D to a 3D world. | ||
* The [http://alteredqualia.com/three/examples/webgl_materials_skin.html Skin renderer in WebGL] looks pretty creepy but also very impressive. [http://cf.cdn.vid.ly/2s7y3e/webm.webm webm] [http://cf.cdn.vid.ly/2s7y3e/mp4.mp4 mp4] [http://cf.cdn.vid.ly/2s7y3e/ogv.ogv ogv] | |||
* The [http://mozillalabs.com/blog/2011/09/we-got-the-winners winners of the Mozilla Demoparty Competition] are great examples of what can be done with WebGL | * The [http://mozillalabs.com/blog/2011/09/we-got-the-winners winners of the Mozilla Demoparty Competition] are great examples of what can be done with WebGL | ||
* The [https://github.com/mrdoob/three.js/#readme three.js demo site] has a lot of great demos of both 2D and 3D examples using the library. | * The [https://github.com/mrdoob/three.js/#readme three.js demo site] has a lot of great demos of both 2D and 3D examples using the library. | ||