Webmaker/Press/Template: Difference between revisions

Jump to navigation Jump to search
no edit summary
No edit summary
No edit summary
Line 1: Line 1:
__NOTOC__
NOTES
OIPS
(make it virtual)




Line 18: Line 12:
And / or high-profile coalition members (depends on who)
And / or high-profile coalition members (depends on who)
TASK: who can we get?
TASK: who can we get?
Big coalition announcement at O2 on Wed?




Line 192: Line 180:
<li> Press coverage on OpenNews: http://delicious.com/mozilladrumbeat/mojo</li>
<li> Press coverage on OpenNews: http://delicious.com/mozilladrumbeat/mojo</li>
</ul>Examples of what the 2012 fellows have been working on: http://mozillaopennews.org/code.html
</ul>Examples of what the 2012 fellows have been working on: http://mozillaopennews.org/code.html
http://farm7.staticflickr.com/6099/6319041240_e869bbea1a.jpg
<h3>Hackable Games</h3>
<ul>
<li><strong>Project Name:</strong> Hackable Games</li>
<b>What are we announcing / showing at MozFest when?</b><br
/><ul><li>PRESS EVENT: QUESTION: What are we doing around games here?</li
><li>FRIDAY, NOV 9: MOZFEST SCIENCE FAIR<ul><li>Lightning demo + brief speech at the Science Fair by Rob Hawkes, Mozilla game evangelist<ul><li><b>TASK: </b>Chloe to reach out to Rob (stress that it's only 3 minutes)</li
><li><b>TASK: </b>Chloe to schedule w. Michelle<br/><br
/></li></ul
></li></ul
></li></ul
><b>Why hackable games?</b><br
/><ul><li><b>1) From consumption to creation</b>. Empowerment. Turning players into creators. Increasing the diversity of who gets to make games.&nbsp;</li
><li><b>2) "Games that teach." </b>Learning digital skills by making and remixing games. Baking in useful coding skills as gamers make, remix and play.&nbsp;</li
><li><b>3) Invite the world to make their own games.</b> Remix, make and share your own amazing games on the web.</li
><li><b>4) The web as the platform.</b> The web as an open gaming platform for the world. Use games to push the limits of what web browsers can do.</li
><li><b>5) Thought leadership. </b>Imagine a world where gaming consoles are no longer necessary -- it's all just the web. On mobile, tablets, or any screen you can imagine.<br/><br
/><br/><br
/></li></ul
><b>CALLS TO ACTION</b><br
/><ul><li><b>Make your own games.</b> Remix, make and share your own games on the web.<ul><li><b>1) At the Mozilla Festival game arcade.&nbsp;</b><ul><li>A hackable game jam at MozFest. Packed with great examples of hackable games. Building a community of game makers. Prototyping new tools.</li></ul
></li
><li><b>2) Through Mozilla's "Game On" Competition. [url]</b></li
><li><b>3) Host a game jam in your own city. </b>These events kits make it easy: [link]</li
><li><b>4) At Webmaker.org. </b>Teaching digital skills through making. Including making and remixing games. From novices to advanced devs.&nbsp;<br/>
<li><strong>Project goals</strong>:<br><br></li>
1)Re-imagine <strong>the Web as the (gaming) platform</strong>; and create the tools for games that like the web itself are hackable by design. <br>
2)Move from <strong>consumption to creation</strong>. Mozilla is asking you not only to play games but to start hacking them to make your own;<br>
3)<strong>Foster diversity</strong> in games for different  audiences; that represent who players are and what they like.<br>
4)Use games to <strong>teach digital literacy and webmaking</strong>. Bake in coding skills as gamers make, remix and play.<br>
5)<strong>Invite the world to make their own amazing games on the web; </strong>
**At the <strong>Mozilla Festival's Game Arcade</strong>; to play with new bleeding edge game  technologies and meet people who love making and hacking games as much  as you do.
**At Mozilla's Game On </strong>; a competition calling all  developers, designers, youth and educators to build the next generation  of web based games. Submissions open December 3rd 2012 and close February 20th. 2013. <link http://www.mozilla.org/en-US/gameon/ >
<br>
<ul>
<li><strong>Project Owner</strong>: Chloe Varelidi </li>
<li><strong>Contact Info</strong>: chloe@mozillafoundation.org</li>
<li><strong>Links to more info / homepage</strong>:http://www.mozilla.org/en-US/gameon/</li>
<br>
<li><strong>What do you plan to ship or announce at the Festival?</strong></li>
</ul>
<br>
<ul>
<li><strong> Hackable Games at the Game Arcade </strong> From  cardboard arcades to cutting edge broswer gaming technologies, join us  for a series of sessions showcasing the latest and most hackable game  technologies. Re-imagine what is possible  on the browser and to look  at games as hackable; games that let their  players remix, fork and  share to their heart’s content.</li></ul>
<strong>What will you be doing at the Game Arcade?</strong>
  ***Play with new technologies that push the limits of the browser.
  *** Meet people who love making and hacking games as much as you do.
  *** Learn more about Mozilla's Game On Competition <link http://www.mozilla.org/en-US/gameon/ >
  *** And did we mention there will be tiny plastic turtles and a Werewolf Human API?
<br><br>
</li>
*<strong>Who is coming? </strong>
[Orgs] UKIE http://ukie.info/ <uk interactive entertainment association> [Bigger Brands] Mind Candy (Moshi Monsters), Six to Start (Zombies Run), MakieLab (Makie.me), BabyCastles [Edu people] Minecraft EDU, Gaming Mozilla Labs, CERN, Quest to Learn, NYU Poly Game Innovation Lab, MIT Lifelong Kindergarten, [Indie studios] Play My Code, Gigantic Mechanic, Owlchemy Labs, Craftyy. [waiting from Media Molecule Little Big Planet to get confirmation from Sony= ETA, next week  ]
<br>
<br>
<ul><strong>QUOTES </strong><br>
With Game On and Hackable Games we are hoping to both explore what gaming looks like on the web but also tie into many other projects that we are doing here at Mozilla; from FirefoxOS to Webmaker, we are asking you to re-imagine the Web as the platform;<br>
  <li> to make; we are empowering people to move from consumption to creation. In specific not only play games but start making their own; Games that represent who players are and what they like.
  <li> to learn; use games to teach digital literacy and web making skills such as programming, design thinking and empathy.
  <li> to share; we are inviting the world to remix, make and share amazing games on the web.
</ul>
<br>
<br>
<b>BIO:</b>
QUESTION: Is Chloe lead spokesperson? If so, does she require media training / drilling w. talking points?
<strong>Chloe Varelidi</strong> is the lead for Mozilla's Hackable Games Lab, a virtual lab to create, tinker, and play with remixable games that use the web as platform. Chloe was previously the Creative Director and a founding staff member at Quest to Learn and the Institute of Play in New York, where she designed and produced digital and analog games and curriculum that teach game design to youth. She also runs a street game festival in her hometown of Athens, Greece, and occasionally makes her own handcrafted electronics. Chloe holds an MFA in Design and Technology from Parsons, The New School for Design. </li>
<br> <br>
</ul>
Please attach or add links for if you have for:<link http://www.mozilla.org/en-US/gameon/ >
<ul>
<li><strong>Logos</strong> (JPEG large enough for print (300dpi)TBA</li>
<li><strong>Your photo</strong> (printable, 300 dpi)http://www.flickr.com/photos/66772999@N05/8077849435/in/photostream
</li>
<li><strong>Photo of your project at work</strong> / in the field (screen shot, event shots, etc.)http://www.flickr.com/photos/mozillaeu/6319041240/in/set-72157627940090157/</li>
<li><strong>Videos / demos</strong> or any other visual that you would like to include</li>
</ul>
Confirmed users
9,624

edits

Navigation menu