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Prototype hackable games for learning<br> | 6.1 Prototype hackable games for learning<br> | ||
Explore mobile webmaking beyond simple content capture<br> | 6.2 Explore mobile webmaking beyond simple content capture<br> | ||
Establish a culture and process for new ideas getting into product (Hive)<br> | 6.3 Establish a culture and process for new ideas getting into product (Hive)<br> | ||
==Planning Schedule== | ==Planning Schedule== | ||
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