Webmaker/2013plans: Difference between revisions

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Prototype hackable games for learning<br>
6.1 Prototype hackable games for learning<br>
Explore mobile webmaking beyond simple content capture<br>
6.2 Explore mobile webmaking beyond simple content capture<br>
Establish a culture and process for new ideas getting into product (Hive)<br>
6.3 Establish a culture and process for new ideas getting into product (Hive)<br>


==Planning Schedule==
==Planning Schedule==
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