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APNG is an extension of the [PNG][pngspec] format, adding support for animated images. It is intended to be a replacement for simple animated images that have traditionally used the [GIF][gifspec] format, while adding support for 24-bit images and 8-bit transparency. APNG is a simpler alternative to MNG, providing a spec suitable for the most common usage of animated images on the Internet. | APNG is an extension of the [PNG][pngspec] format, adding support for animated images. It is intended to be a replacement for simple animated images that have traditionally used the [GIF][gifspec] format, while adding support for 24-bit images and 8-bit transparency. APNG is a simpler alternative to MNG, providing a spec suitable for the most common usage of animated images on the Internet. | ||
APNG is backwards-compatible with PNG; any PNG decoder should be able to | APNG is backwards-compatible with PNG; any PNG decoder should be able to ignore the APNG-specific chunks and display a single image. | ||
= Structure = | = Structure = | ||
An APNG stream is a normal PNG stream as defined in the [PNG Specification][pngspec], with three additional chunk types describing the animation and providing additional frame data | An APNG stream is a normal PNG stream as defined in the [PNG Specification][pngspec], with three additional chunk types describing the animation and providing additional frame data. | ||
The size of the | The size of the placeholder image defines the boundaries of the entire animation; hence, the placeholder image should be appropriately padded with fully transparent pixels if extra space will be needed for later frames. | ||
To be recognized as an APNG, an `acTL` chunk must appear in the stream before any `IDAT` chunks. The `acTL` structure is described in the next section. | To be recognized as an APNG, an `acTL` chunk must appear in the stream before any `IDAT` chunks. The `acTL` structure is described in the next section. | ||
The placeholder image may be treated as the first frame of the animation by the presence of a single `fcTL` chunk before `IDAT`. Otherwise, the placeholder image is not part of the animation, and the output buffer must be completely initialized to RGBA(0,0,0,0) at the beginning of each iteration. | |||
Subsequent frames are encoded in `fdAT` chunks containing almost the same structure of content as IDAT chunks. Information for each frame about placement and rendering is stored in `fcTL` chunks. The full layout of `fdAT` and `fcTL` chunks is described below. | Subsequent frames are encoded in `fdAT` chunks containing almost the same structure of content as `IDAT` chunks. Information for each frame about placement and rendering is stored in `fcTL` chunks. The full layout of `fdAT` and `fcTL` chunks is described below. | ||
== Terminology == | |||
The "placeholder image" is the image described by the standard `IDAT` chunks, and is the image that displayed by decoders that do not support APNG. | |||
The "canvas" is the area on the output device on which the frames are to be displayed. The contents of the canvas are not necessarily available to the decoder. | |||
The " | The "output buffer" is a pixel array with dimensions specified by the width and height parameters of the PNG IHDR chunk. Conceptually, each frame is constructed in the output buffer before being composited onto the canvas. The contents of the output buffer are available to the decoder. The corner pixels of the output buffer are mapped to the corners of the canvas. | ||
For purposes of chunk descriptions, an "unsigned int" shall be a 32-bit unsigned integer in network byte order limited to the range 0 to (2^31)-1; an "unsigned short" shall be a 16-bit unsigned integer in network byte order; a "byte" shall be an 8-bit unsigned integer. | |||
== Chunk Sequence Numbers == | == Chunk Sequence Numbers == | ||
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The `fcTL` and `fdAT` chunks have a 4 byte sequence number. Both chunk types share the sequence. The purpose of this number is to detect (and optionally correct) sequence errors in an Animated PNG, since the PNG specification does not impose orderng restrictions on ancillary chunks. | The `fcTL` and `fdAT` chunks have a 4 byte sequence number. Both chunk types share the sequence. The purpose of this number is to detect (and optionally correct) sequence errors in an Animated PNG, since the PNG specification does not impose orderng restrictions on ancillary chunks. | ||
The first fcTL chunk must contain sequence number 0, and the sequence numbers in the remaining fcTL and fdAT chunks must be in order, with no gaps or duplicates. | The first `fcTL` chunk must contain sequence number 0, and the sequence numbers in the remaining `fcTL` and `fdAT` chunks must be in order, with no gaps or duplicates. | ||
The tables below illustrates the use of sequence numbers for images with more than one frame and more than one `fdAT` chunk. | |||
If the placeholder image is the first frame: | |||
Sequence number Chunk | Sequence number Chunk | ||
0 `fcTL` | 0 `fcTL` first frame (before `IDAT`) | ||
1 `fcTL` | 1 `fcTL` second frame | ||
2 first `fdAT` for frame | 2 first `fdAT` for second frame | ||
3 second `fdAT` for frame | 3 second `fdAT` for second frame | ||
.... | .... | ||
If the placeholder image is not part of the animation: | |||
Sequence number Chunk | Sequence number Chunk | ||
0 fcTL | 0 `fcTL` first frame | ||
1 first fdAT for frame | 1 first `fdAT` for first frame | ||
2 second fdAT for frame | 2 second `fdAT` for first frame | ||
.... | .... | ||
APNG viewers must abandon the APNG chunks in a datastream with out-of-order APNG chunks and display | APNG viewers must abandon the APNG chunks in a datastream with out-of-order APNG chunks and display the placeholder image. APNG-aware PNG editors should restore them to correct order using the sequence numbers. | ||
== `acTL`: The Animation Control Chunk == | == `acTL`: The Animation Control Chunk == | ||
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4 num_iterations (unsigned int) Number of times to loop this APNG. 0 indicates infinite looping. | 4 num_iterations (unsigned int) Number of times to loop this APNG. 0 indicates infinite looping. | ||
`num_frames` indicates the total number of frames in the animation. 0 is not a valid value. 1 is a valid value for a single-frame APNG. In case this number does not match the actual number of frames, behaviour of the implementation is not specified. | `num_frames` indicates the total number of frames in the animation. This should equal the number of `fcTL` chunks. 0 is not a valid value. 1 is a valid value for a single-frame APNG. In case this number does not match the actual number of frames, behaviour of the implementation is not specified. | ||
`num_iterations` indicates the number of iterations that this animation should play; if it is 0, the animation should play indefinitely. If nonzero, the animation should come to rest on the final | `num_iterations` indicates the number of iterations that this animation should play; if it is 0, the animation should play indefinitely. If nonzero, the animation should come to rest on the final frame at the end of the last iteration. | ||
== `fcTL`: The Frame Control Chunk == | == `fcTL`: The Frame Control Chunk == | ||
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The `fcTL` chunk is an ancillary chunk as defined in the PNG Specification. It must appear before the `IDAT` or `fdAT` chunks of the frame to which it applies, specifically: | The `fcTL` chunk is an ancillary chunk as defined in the PNG Specification. It must appear before the `IDAT` or `fdAT` chunks of the frame to which it applies, specifically: | ||
* For the | * For the placeholder image, if a `fcTL` chunk is present it must appear before the first `IDAT` chunk. Position relative to the `acTL` chunk is not specified. | ||
* For the second frame, the `fcTL` chunk must appear after | * For the first non-placeholder frame (which may be either the first or second frame), the `fcTL` chunk must appear after all `IDAT` chunks and before the `fdAT` chunks for the frame. | ||
* For | * For all subsequent frames, the `fcTL` chunk for frame N must appear after the `fdAT` chunks from frame N-1 and before the `fdAT` chunks for frame N. | ||
* Other ancillary chunks are allowed to appear among the APNG chunks, including between fdAT chunks. | * Other ancillary chunks are allowed to appear among the APNG chunks, including between `fdAT` chunks. | ||
Exactly one `fcTL` chunk is required for each frame. | |||
Format: | Format: | ||
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25 blend_op (byte) Type of frame area rendering for this frame | 25 blend_op (byte) Type of frame area rendering for this frame | ||
The frame must be rendered within the region defined by | The frame must be rendered within the region defined by `x_offset`, `y_offset`, `width`, and `height`. The offsets must be non-negative, the dimensions must be positive, and the region may not fall outside of the placeholder image: | ||
The | |||
`x_offset` >= 0 | |||
`y_offset` >= 0 | |||
`width` > 0 | |||
`height` > 0 | |||
`x_offset` + `width` <= `IHDR` width | |||
`y_offset` + `height` <= `IHDR` height | |||
The `delay_num` and `delay_den` parameters together specify a fraction indicating the delay after the current frame, in seconds. If the denominator is 0, it is to be treated as if it were 100 (that is, delay_num then specifies 1/100ths of a second). If the the value of the numerator is 0 the decoder should render the next frame as quickly as possible, though viewers may impose a reasonable lower bound on the delay. | The `delay_num` and `delay_den` parameters together specify a fraction indicating the delay after the current frame, in seconds. If the denominator is 0, it is to be treated as if it were 100 (that is, `delay_num` then specifies 1/100ths of a second). If the the value of the numerator is 0 the decoder should render the next frame as quickly as possible, though viewers may impose a reasonable lower bound on the delay. | ||
Valid values for `dispose_op` are: | Valid values for `dispose_op` are: | ||
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2 APNG_DISPOSE_OP_PREVIOUS | 2 APNG_DISPOSE_OP_PREVIOUS | ||
* APNG_DISPOSE_OP_NONE: no disposal is done on this frame before rendering the next; its contents are left on the output buffer | * APNG_DISPOSE_OP_NONE: no disposal is done on this frame before rendering the next; its contents are left on the output buffer. | ||
* APNG_DISPOSE_OP_BACKGROUND: the frame's region is to be cleared to the background color. If no bKGD chunk is specified, the result is fully transparent black (r, g, b, and a all 0). | * APNG_DISPOSE_OP_BACKGROUND: the frame's region of the output buffer is to be cleared to the background color. If no bKGD chunk is specified, the result is fully transparent black (r, g, b, and a all 0). | ||
* APNG_DISPOSE_OP_PREVIOUS: the frame's region is to be reverted to the previous contents. | * APNG_DISPOSE_OP_PREVIOUS: the frame's region of the output buffer is to be reverted to the previous contents. | ||
`blend_op` specifies whether the frame is to be alpha blended into the current output buffer content, or whether it should completely replace its region in the output buffer. | |||
Valid values for `blend_op` are: | |||
value | value | ||
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APNG_BLEND_OP_OVER is not valid for color types 0 (greyscale without alpha) or 2 (truecolor without alpha). It is valid for type 3 (indexed) images; however, the resulting pixel values may not be present in the specified palette. It is always valid for type 4 (greyscale with alpha) and type 6 (truecolor with alpha) images. | APNG_BLEND_OP_OVER is not valid for color types 0 (greyscale without alpha) or 2 (truecolor without alpha). It is valid for type 3 (indexed) images; however, the resulting pixel values may not be present in the specified palette. It is always valid for type 4 (greyscale with alpha) and type 6 (truecolor with alpha) images. | ||
`blend_op` must be APNG_BLEND_OP_SOURCE | The `fcTL` chunk corresponding to the placeholder image has additional restrictions, if it exists: | ||
* The `x_offset` and `y_offset` fields must be 0. | |||
* The `width` and `height` fields must equal the corresponding fields from the `IHDR` chunk. | |||
* `blend_op` must be APNG_BLEND_OP_SOURCE | |||
* `dispose_op` must not be APNG_DISPOSE_OP_PREVIOUS | |||
As noted earlier, if a `fcTL` chunk does not precede `IDAT`, the placeholder image is not part of the animation, and the output buffer must be completely initialized to RGBA(0,0,0,0) at the beginning of each iteration. | |||
Together these requirements serve to ensure that each iteration of the animation will be identical. | |||
== `fdAT`: The Frame Data Chunk == | == `fdAT`: The Frame Data Chunk == | ||
The `fdAT` chunk has the same purpose as an `IDAT` chunk. It has the same | The `fdAT` chunk has the same purpose as an `IDAT` chunk. It has the same structure as an `IDAT` chunk, except preceded by a sequence number. | ||
Each frame must contain at least one fdAT chunk. The compressed datastream is then the concatenation of the contents of the data fields of all the fdAT chunks within a frame. When decompressed, the datastream is a complete PNG image, including the filter byte at the beginning of each scanline. It utilizes the same bit depth, color type, compression method, filter method, interlace method, and palette (if any) as the | Each frame must contain at least one `fdAT` chunk. The compressed datastream is then the concatenation of the contents of the data fields of all the `fdAT` chunks within a frame. When decompressed, the datastream is a complete PNG image, including the filter byte at the beginning of each scanline. It utilizes the same bit depth, color type, compression method, filter method, interlace method, and palette (if any) as the placeholder image. | ||
Format: | Format: | ||
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4 frame_data X bytes Frame data for this frame | 4 frame_data X bytes Frame data for this frame | ||
Each frame inherits every property | Each frame inherits every property specified by any critical or ancillary chunks before the first `IDAT` in the file, except the width and height, which come from the `fcTL` chunk. | ||
If the PNG oFFs chunk is present, it supplies offsets of the canvas that are in addition to the frame's | If the PNG `oFFs` chunk is present, it supplies offsets of the canvas that are in addition to the frame's `x_offset` and `y_offset`. | ||
If the PNG pHYs chunk is present, the APNG images and their | If the PNG `pHYs` chunk is present, the APNG images and their `x_offset` and `y_offset` values must be scaled in the same way as the main image. Conceptually, such scaling occurs while mapping the output buffer onto the canvas. | ||
= Revisions to this Specification = | = Revisions to this Specification = | ||
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