Webmaker/Teach: Difference between revisions

Jump to navigation Jump to search
no edit summary
No edit summary
No edit summary
Line 1: Line 1:
== Resources ==
== Resources ==
*[[Webmaker/Teach/WebmakingResources | Webmaking Resources]]: Explicit resources that leverage webmaking/code as a teaching goal.
*[[Webmaker/Teach/WebmakingResources | Webmaking Resources]]: resources that leverage webmaking / code as a teaching goal.
*[[Webmaker/Teach/LiteracyResources |Web Literacy]]: Resources that either leverage webmaking skills in a project-based context to teach other learning objectives or resources that teach various aspects of digital literacy (good search, copy paste, etc.)
*[[Webmaker/Teach/LiteracyResources |Web Literacy]]: Resources that either leverage webmaking skills in a project-based context to teach other learning objectives, or resources that teach various aspects of digital literacy (good search, copy & paste, etc.)
*[[Webmaker/Teach/BestPractices |Youth and Participant Development]]: Resources that catalogue best practices, techniques, etc. that demonstrate how to work with youth or other specific target groups. Participant management, digital citizenship, best practices, etc.  
*[[Webmaker/Teach/BestPractices |Youth and Participant Development]]: Resources that catalogue best practices and techniques for working with youth or other specific target groups. Participant management, digital citizenship, best practices, etc.  
*[[Webmaker/Teach/MakeCreativity |Creativity/Production]]: Resources and materials that guide in teaching participants how to build, develop skills, ability and desire to create/produce things. Example: It is hard to build a webpage without basic ideation and design skills. It is hard to make a good Popcorn piece without some skills in video making. This is basically a catch-all for resources that fall under a broader "making" moniker: Media-making, physical computing, games, electronics...
*[[Webmaker/Teach/MakeCreativity |Creativity/Production]]: Resources and materials that guide in teaching participants how to build, develop skills, and create or produce things. Basic ideation and design skills, video making, and a catch-all for resources that fall under a broader "making" moniker, including media-making, physical computing, games, electronics and more.
Confirmed users
9,624

edits

Navigation menu