AllHands/Workshops: Difference between revisions

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/>* Get the content we need to make the first quarterly insight report<br/>
/>* Get the content we need to make the first quarterly insight report<br/>
=Design=
=Design=
===Whimsy for the win! How can we design more engaging &amp; playful products?===
===Whimsy for the win! How can more engaging &amp; playful products get us closer to 10k contributors?===
<b>Goal: Understand the basics behind playful design theory -- and how it can make our user experiences more engaging and irresistible</b>. Great design and fun experiences are a key part of why people want to engage and build with us. In this session we will make hands-on prototypes for adding more whimsy across our products, community platforms and events.<br
<b>Goal: Understand the basics behind playful design theory -- and how it can make our user experiences more engaging and irresistible</b>. Great design and fun experiences are a key part of why people want to engage and build with us. We'll talk about the "why" and the "how" to ultimately get us thinking about how to level up design across our products and get us closer to our 10k goal. In this session we will make hands-on prototypes for adding more whimsy across our products, community platforms and events.<br
/><b>Lead</b>: Chloe, Cassie<br
/><b>Lead</b>: Chloe, Cassie<br
/><b>Collaborators</b>: Leah G, Luc, Kat, Michelle T., Erika D, David A<br
/><b>Collaborators</b>: Leah G, Luc, Kat, Michelle T., Erika D, David A<br
/><b>Agenda</b>: https://etherpad.mozilla.org/whimsy-for-the-win<br
/><b>Agenda</b>: https://etherpad.mozilla.org/whimsy-for-the-win<br
/><br/>
/><br/>
===Device and browser compatability: what's the story?===
===Device and browser compatability: what's the story?===
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