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Resources that catalogue best practices, techniques, etc that how to work with youth or other specific target groups. Participant management, digital citizenship, best practices, etc

What does learning in the 21st Century look like?

Vision and Principles

Strategies and Practices

Connected Learning
"An approach to education that advocates for broadened access to learning that is socially embedded, interest-driven, and oriented toward educational, economic, or political opportunity." More on Connected Learning.

Hive Learning Networks
The Hive Learning Network, a Mozilla project, founded through The MacArthur Foundation’s digital media and learning initiative is a collaborative network of civic and cultural organizations that co-create learning experiences that help youth explore their own interests while tapping the insights and mentoring of the city’s leading scientists, designers, and artists. More on Hive Learning Networks.

Learning Networks in Action

Digital Badges
What are Badges and How will Education use them?
Why We Need Badges Now: A Bibliography of Resources in Historical Perspective

Peer Learning
P2PU: Learning for everyone, by everyone, about almost anything

Make-To-Learn leverages DIY culture, digital practices, and educational research to advocate for placing making, creating, and designing at the core of educational practice.


Projects in Action

A sample list of projects, large and small, rooted in these strategies and practices:

Kids+Creativity: Building a Regional Learning Network ~A tour of Pittsburgh's Kids+Creativity Learning Network, with stops along the way in some of the schools, museums, libraries, community centers, research institutions, and supporting agencies that make up the network.

Learning, Playing, Designing: Video Games in School ~Quest to Learn is a public school in New York City that uses video game-based learning models as the basis of the curriculum.

TransformED, a digital playground for teachers, provides a new approach to professional development for teachers that incorporates educational applications of digital media and technology, collaborative design thinking practices, and training workshops for novices and experts, all within an environment designed to energize and inspire teachers to imagine what's possible for the 21st century classroom.

The KickFlip Project ~Hive NYC members, City Lore and Reel Works team up for a summer project for skaters interested in digital filmmaking. Youth skaters learned filmmaking skills from their peers, the Reel Works teen filmmakers and produced short films on the NYC skateboarding scene.

Emoti-Con! NYC is an annual interactive conference jointly organized by Hive NYC members, MOUSE, Global Kids, The New York Public Library, and Parsons The New School for Design. The day-long event brings together youth participants from all Hive NYC member organizations to share, learn and showcase their technology and media projects.

Off the Wall Learning ~Institute of Play, in partnership with Hive NYC, develop a fresh, highly visual approach to sharing challenge-based learning activities that puts mentors/educators and youth on the same level.

Hive Fashion is a theme-based, cross-network approach to program development for Hive Learning Network, Hive member organizations in Chicago and NYC will collaborate to design and implement engaging learning experiences that offer youth new skills, digital badges for their achievements, and preparation for future learning and career opportunities.

Maker Space at New York Hall of Science is a dedicated space at this hands-on science museum that provide opportunities for schools, youth, and families to “learn the tools and techniques of Making in its many forms.”

Program/Workshop Curricula

A sample list of curricula/syllabi of programs that incorporate the components of webmaking.

Digital Day Camp Curriculum Curriculum based on the Hive-funded program at Eyebeam. Read about the program.

DreamYard Fashion is a summer intensive program for youth that blends creative expression and critical history with computationally programmable designs.

Technovation Challenge 2011 A curriculum by Iridescent Learning and New York Hall of Science to train high school and college students as citizen designers and teach them to create mobile apps based on the exhibitions at the New York Hall of Science. The program was designed into four sections: coding, design, entrepreneurship, and pitch development.


Digital Media and Learning Research Hub
Connected Learning Research Network

Working with Volunteers

How to work with 3 Types of Mozilla Volunteers