Program Management/Firefox/2014-Q2-Goals: Difference between revisions
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==Martin== | ==Martin== | ||
* Work with games team to establish solid QA and documention now that tools are shipping. | |||
* Work with games team to release SIMD, Shared Array Buffer, and GGC. | |||
* Continue to push perfy project on benchmarking, find new resource for it. | |||
* Monitor and support first shipping products using WebGL+asm.js. | |||
* Monitor and support first tool makers shipping WebGL+asm.js. | |||
* Work with BD to create a narrative to get more games onto FirefoxOS. | |||
* Clarify personal path forward in Mozilla. | |||
==Michael== | ==Michael== | ||
Revision as of 13:53, 2 April 2014
Candice
Chris
- JS: Define and implement an agile planning process for the JS team's 2014 roadmap.
- WBGP: Reboot benchmark automation project and find an engineer to own it.
- e10s: Take e10s to the next level! Work with a new engineering manager to plan a development roadmap and increase testing (from dogfooding and QA test days). Blog about e10s.
- Shumway: Drive M2 and M3 milestones towards enabling Shumway on Nightly channel (for Flash banner ads).
- Productivity: Work with Taras to reduce scope of my Developer Productivity investigation. Blog about Developer Productivity. Delegate subprojects to other people?
- Personal: TBD
Erin
- Continue to absorb information about and create structure for Geolocation team so they can successfully deliver MLS for FxOS
- Manage risk around Find My Device and ensure it gets to market successfully in v1.5
- Hand off WebRTC and Firefox for Android duties (Shumway handed off to cpeterson \o/)
- Work with Sheila and Lawrence to help refine Firefox OS program communications
- TBD:
Jenn
Lawrence
Marco
- Establish Desktop Triage process and teams.
- Transition Trial Desktop planning group into three permanent planning groups.
- Organize Firefox 31 & 32 demonstration sessions on Air Mozilla.
- Establish Point Estimation Meetings separate from Planning Meetings.
- Present median velocity and velocity range to Trial Desktop group for use in iteration planning.
- Assist Desktop Senior Management Team with developing a Release Plan.
Martin
- Work with games team to establish solid QA and documention now that tools are shipping.
- Work with games team to release SIMD, Shared Array Buffer, and GGC.
- Continue to push perfy project on benchmarking, find new resource for it.
- Monitor and support first shipping products using WebGL+asm.js.
- Monitor and support first tool makers shipping WebGL+asm.js.
- Work with BD to create a narrative to get more games onto FirefoxOS.
- Clarify personal path forward in Mozilla.