DevTools/Gaming: Difference between revisions

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(Created page with " == Team == {| class="wikitable fullwidth-table" | Tech Lead || vporof |- | Core Team || daoshengmu, ying-ruei liang (kk), vporof, jsantell |- | M...")
 
(Update this page to be a place where we track enhancements for game developers)
 
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== Team ==
== Team ==
{| class="wikitable fullwidth-table"
{| class="wikitable fullwidth-table"
| Tech Lead            || vporof
|-
| Core Team            || daoshengmu, ying-ruei liang (kk), vporof, jsantell
|-
| Manager              || jsantell
|-
  | Mailing Group        || dev-developer-tools@lists.mozilla.com
  | Mailing Group        || dev-developer-tools@lists.mozilla.com
  |-                         
  |-                         
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== Overview ==
== Overview ==
== Goals ==
== Requirements ==
== Meta Bugs ==


* [https://bugzilla.mozilla.org/show_bug.cgi?id=1196637 Gaming Enhancements Meta]
Initiative to track, prioritize and communicate progress for enhancements, features and bug fixes in DevTools to better debug, measure and analyze issues in browser games. Games is a huge Mozilla initiative right now, and games have been testing the upper bounds of debugging, rendering and responsiveness for the platform, so our tools must handle this upper bound of the platform as well.


== Resources ==
This covers many components in devtools (debugger, performance, memory, canvas, shader, about:debugging?) as well as the platform, with input from the devtools, platform, games and web VR teams.
 
== Milestones ==
 
=== Current Milestone: Q1 2016 ===
 
Tracking bug: {{Bugzilla|1225912}}.
 
<bugzilla>
{
  "blocks": ["1225912"],
  "include_fields": "id, priority, summary, assigned_to, status"
}
</bugzilla>
 
=== Past Milestones ===
 
== Bug Tracking ==
 
=== Links ===
 
All bugs are tagged with [gaming-tools], and use the priority field in Bugzilla to indicate priorities. Links for sorting by priority and component are below.
 
* [http://mzl.la/1H7SaNE gaming-tools All open bugs]
* [http://mzl.la/1QuAT48 gaming-tools P1]
* [http://mzl.la/1QuAXAQ gaming-tools P2]
* [http://mzl.la/1j7Lq6U gaming-tools P3]
* [http://mzl.la/1SYvr84 gaming-tools Unprioritized]
* [http://mzl.la/1l4wMP7 Open gaming-tools bugs in DevTools]
* [http://mzl.la/1NCIjMu Open gaming-tools bugs in Spidermonkey/Gecko]
* [http://mzl.la/1SE9A54 All gaming-tools bugs ever]
 
=== Meta Bugs ===
 
Some meta bugs that have been used in some components to keep track of related bugs
* [https://bugzilla.mozilla.org/show_bug.cgi?id=1212468 (perf-gaming) Performance Tools]
* [https://bugzilla.mozilla.org/show_bug.cgi?id=1196637 (gametool) Canvas Tool]
* [https://bugzilla.mozilla.org/show_bug.cgi?id=1212468 (dbg-gaming) Debugger]

Latest revision as of 19:48, 18 November 2015

Team

Mailing Group dev-developer-tools@lists.mozilla.com

Overview

Initiative to track, prioritize and communicate progress for enhancements, features and bug fixes in DevTools to better debug, measure and analyze issues in browser games. Games is a huge Mozilla initiative right now, and games have been testing the upper bounds of debugging, rendering and responsiveness for the platform, so our tools must handle this upper bound of the platform as well.

This covers many components in devtools (debugger, performance, memory, canvas, shader, about:debugging?) as well as the platform, with input from the devtools, platform, games and web VR teams.

Milestones

Current Milestone: Q1 2016

Tracking bug: 1225912.

Full Query
ID Priority Summary Assigned to Status
968510 P3 Add support for demangling C symbol names in the Firefox profiler? Jordan Santell [:jsantell] [@jsantell] RESOLVED
1224726 P1 High memory consumption when opening and searching a large Javascript file in debugger. Brian Grinstead [:bgrins] RESOLVED
1232292 P1 Hang when setting sliding breakpoint on a large file in debugger RESOLVED
1233927 P1 Switching between large JS files in debugger is slow Jason Laster [:jlast] RESOLVED

4 Total; 0 Open (0%); 4 Resolved (100%); 0 Verified (0%);


Past Milestones

Bug Tracking

Links

All bugs are tagged with [gaming-tools], and use the priority field in Bugzilla to indicate priorities. Links for sorting by priority and component are below.

Meta Bugs

Some meta bugs that have been used in some components to keep track of related bugs