DevTools/Gaming: Difference between revisions
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== Team == | == Team == | ||
{| class="wikitable fullwidth-table" | {| class="wikitable fullwidth-table" | ||
| Mailing Group || dev-developer-tools@lists.mozilla.com | | Mailing Group || dev-developer-tools@lists.mozilla.com | ||
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== Overview == | == Overview == | ||
Initiative to track, prioritize and communicate progress for enhancements, features and bug fixes in DevTools to better debug, measure and analyze issues in browser games. Games is a huge Mozilla initiative right now, and games have been testing the upper bounds of debugging, rendering and responsiveness for the platform, so our tools must handle this upper bound of the platform as well. | |||
== | This covers many components in devtools (debugger, performance, memory, canvas, shader, about:debugging?) as well as the platform, with input from the devtools, platform, games and web VR teams. | ||
== Milestones == | |||
=== Current Milestone: Q1 2016 === | |||
Tracking bug: {{Bugzilla|1225912}}. | |||
<bugzilla> | |||
{ | |||
"blocks": ["1225912"], | |||
"include_fields": "id, priority, summary, assigned_to, status" | |||
} | |||
</bugzilla> | |||
=== Past Milestones === | |||
== Bug Tracking == | |||
=== Links === | |||
All bugs are tagged with [gaming-tools], and use the priority field in Bugzilla to indicate priorities. Links for sorting by priority and component are below. | |||
* [http://mzl.la/1H7SaNE gaming-tools All open bugs] | |||
* [http://mzl.la/1QuAT48 gaming-tools P1] | |||
* [http://mzl.la/1QuAXAQ gaming-tools P2] | |||
* [http://mzl.la/1j7Lq6U gaming-tools P3] | |||
* [http://mzl.la/1SYvr84 gaming-tools Unprioritized] | |||
* [http://mzl.la/1l4wMP7 Open gaming-tools bugs in DevTools] | |||
* [http://mzl.la/1NCIjMu Open gaming-tools bugs in Spidermonkey/Gecko] | |||
* [http://mzl.la/1SE9A54 All gaming-tools bugs ever] | |||
=== Meta Bugs === | |||
Some meta bugs that have been used in some components to keep track of related bugs | |||
* [https://bugzilla.mozilla.org/show_bug.cgi?id=1212468 (perf-gaming) Performance Tools] | |||
* [https://bugzilla.mozilla.org/show_bug.cgi?id=1196637 (gametool) Canvas Tool] | |||
* [https://bugzilla.mozilla.org/show_bug.cgi?id=1212468 (dbg-gaming) Debugger] | |||
Latest revision as of 19:48, 18 November 2015
Team
| Mailing Group | dev-developer-tools@lists.mozilla.com |
Overview
Initiative to track, prioritize and communicate progress for enhancements, features and bug fixes in DevTools to better debug, measure and analyze issues in browser games. Games is a huge Mozilla initiative right now, and games have been testing the upper bounds of debugging, rendering and responsiveness for the platform, so our tools must handle this upper bound of the platform as well.
This covers many components in devtools (debugger, performance, memory, canvas, shader, about:debugging?) as well as the platform, with input from the devtools, platform, games and web VR teams.
Milestones
Current Milestone: Q1 2016
Tracking bug: 1225912.
| ID | Priority | Summary | Assigned to | Status |
|---|---|---|---|---|
| 968510 | P3 | Add support for demangling C symbol names in the Firefox profiler? | Jordan Santell [:jsantell] [@jsantell] | RESOLVED |
| 1224726 | P1 | High memory consumption when opening and searching a large Javascript file in debugger. | Brian Grinstead [:bgrins] | RESOLVED |
| 1232292 | P1 | Hang when setting sliding breakpoint on a large file in debugger | RESOLVED | |
| 1233927 | P1 | Switching between large JS files in debugger is slow | Jason Laster [:jlast] | RESOLVED |
4 Total; 0 Open (0%); 4 Resolved (100%); 0 Verified (0%);
Past Milestones
Bug Tracking
Links
All bugs are tagged with [gaming-tools], and use the priority field in Bugzilla to indicate priorities. Links for sorting by priority and component are below.
- gaming-tools All open bugs
- gaming-tools P1
- gaming-tools P2
- gaming-tools P3
- gaming-tools Unprioritized
- Open gaming-tools bugs in DevTools
- Open gaming-tools bugs in Spidermonkey/Gecko
- All gaming-tools bugs ever
Meta Bugs
Some meta bugs that have been used in some components to keep track of related bugs