Platform/GFX/2010-Jun-28: Difference between revisions

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*** Did reviews for various things
*** Did reviews for various things
**This week:
**This week:
*** guimark2
*** demo


* John
* John
Line 36: Line 38:
*BenWa
*BenWa
**Last week:
**Last week:
***Mac OOPP:
****{{bug|559228}} - Crash reporting. Pushed back to beta2. 
***qcms:
****Gathered useful testing profiles (invalid, parametric, special CLUT cases)
****Built a regression suite: [http://www.fantasytalesonline.com:8080/tmp/overview.html]
*****Not a webapp, static pages showing performance and differences visually.
****Found the mysterious (x2 factor). Proper transformation matrix gives us up to only 3 difference per pixel.
**This week:
**This week:
***qcms:
****Finish mAB transformations.
****Work on parametric curves.


*Benoit
*Benoit
**Last week:
**Last week:
*** {{bug|557423}}: Quake2-GWT: worked with Barak Gross to make it work in Minefield; profiled it with 'perf' (linux profiler); discussed results with JS people; part of it is that doubles, being created on the heap, are slow and make the GC suffer; that part should be fixed by the fatvals branch; another part is that a lot of code isn't currenlty getting traced.
*** {{bug|555798}} Safe integers: worked with Jeff to get a good SafeInt class done. Useful e.g. to compute buffer sizes in gfx/ and in WebGL, and to check that offsets are in range in WebGL.
*** {{bug|573705}} Tex[Sub]Image2D improvements: support the ImageData signature, fix a bug with 16bpp textures.
*** In the course of fixing {{bug|573705}}, general improvements in our enum validation functions.
**This week:
**This week:
*** More WebGL stuff.


=== Infrequent / Irregular attendees ===
=== Infrequent / Irregular attendees ===

Latest revision as of 21:47, 28 June 2010

index

  • Every Monday at 2:30 PM Pacific/5:30 PM Eastern/21:30 UTC
  • +1 650 903 0800 x92 Conf# 217
  • +1 416 848 3114 x92 Conf# 217
  • +1 800 707 2533 (pin 369) Conf# 217 (toll free, Skype)

Project Updates

  • GFX
  • Hardware Acceleration
  • Electrolysis

Status Updates

  • Joe
    • Last week:
    • This week:
  • Jeff
    • Last week:
      • Finished up D2D clipping work
        • The correctness patch is done
        • I have some performance working coming
      • Did reviews for various things
    • This week:
      • guimark2
      • demo
  • John
    • Last week:
    • This week:
  • Bas
    • Last week:
    • This week:
  • BenWa
    • Last week:
      • Mac OOPP:
        • bug 559228 - Crash reporting. Pushed back to beta2.
      • qcms:
        • Gathered useful testing profiles (invalid, parametric, special CLUT cases)
        • Built a regression suite: [1]
          • Not a webapp, static pages showing performance and differences visually.
        • Found the mysterious (x2 factor). Proper transformation matrix gives us up to only 3 difference per pixel.
    • This week:
      • qcms:
        • Finish mAB transformations.
        • Work on parametric curves.
  • Benoit
    • Last week:
      • bug 557423: Quake2-GWT: worked with Barak Gross to make it work in Minefield; profiled it with 'perf' (linux profiler); discussed results with JS people; part of it is that doubles, being created on the heap, are slow and make the GC suffer; that part should be fixed by the fatvals branch; another part is that a lot of code isn't currenlty getting traced.
      • bug 555798 Safe integers: worked with Jeff to get a good SafeInt class done. Useful e.g. to compute buffer sizes in gfx/ and in WebGL, and to check that offsets are in range in WebGL.
      • bug 573705 Tex[Sub]Image2D improvements: support the ImageData signature, fix a bug with 16bpp textures.
      • In the course of fixing bug 573705, general improvements in our enum validation functions.
    • This week:
      • More WebGL stuff.

Infrequent / Irregular attendees

  • Bobby
    • Last week:
    • This week:
  • Rob
    • Last week:
    • This week:
  • Jim
    • Last week:
    • This week: