Participation/Global Gatherings 2015/Singapore/Content/rapid prototyping: Difference between revisions
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'''Session Objectives:''' | '''Session Objectives:''' | ||
* | * Apply Design Thinking principals to a "real world" design problem (paper airplanes) | ||
'''Learning Objectives | '''Learning Objectives''' | ||
* | * Understand the advantages and disadvantages of Design Thinking, and how best to apply it when prototyping. | ||
'''Agenda ( | '''Agenda:''' | ||
* Intro presentation about Design Thinking and rapid prototyping | |||
* Design Challenge, Use rapid prototyping to make a paper airplane that flies the furthest. | |||
* Have teams come up and talk about their process. What worked, what didn't work for making plane better. | |||
* Contest: see whose plane flies the furthest (more for fun than about Design Thinking) | |||
'''Notes:''' | |||
* Teams didn't work too well, most people wanted to make paper airplanes on their own (which is fine) | |||
* Make sure teams document everything (what is their hypothesis, how far did each plan fly, how many iterations did they make, etc.) | |||
* Have a dedicated space for flying and measuring plane distance, otherwise someone will lose an eye | |||
* In the end, a crumpled wad of paper won our competition. This is a nice teaching device for making hypothesis that challenge the nature of the game | |||
'''Facilitators:''' | '''Facilitators:''' | ||
| Line 21: | Line 31: | ||
'''Session documents & Relevant Links:''' | '''Session documents & Relevant Links:''' | ||
* [http://mikehenrty.github.io/talk-rapid-prototyping Slides] | |||
* [https://air.mozilla.org/july-brantina-on-prototyping-with-tom-chi/ Air Mozilla Talk] | * [https://air.mozilla.org/july-brantina-on-prototyping-with-tom-chi/ Air Mozilla Talk] | ||
Latest revision as of 11:36, 16 February 2016
Session Title: Rapid Prototyping
Leadership Framework Component: Developing Specialization, Building for Action & Impact
Session Description (this will appear on the sched app, so please edit to reflect clarity):
Based on the "Rapid Prototyping Talk by Tom Chi - Build effective, cutting-edge product prototypes in support of an ongoing innovation process.
Session Objectives:
- Apply Design Thinking principals to a "real world" design problem (paper airplanes)
Learning Objectives
- Understand the advantages and disadvantages of Design Thinking, and how best to apply it when prototyping.
Agenda:
- Intro presentation about Design Thinking and rapid prototyping
- Design Challenge, Use rapid prototyping to make a paper airplane that flies the furthest.
- Have teams come up and talk about their process. What worked, what didn't work for making plane better.
- Contest: see whose plane flies the furthest (more for fun than about Design Thinking)
Notes:
- Teams didn't work too well, most people wanted to make paper airplanes on their own (which is fine)
- Make sure teams document everything (what is their hypothesis, how far did each plan fly, how many iterations did they make, etc.)
- Have a dedicated space for flying and measuring plane distance, otherwise someone will lose an eye
- In the end, a crumpled wad of paper won our competition. This is a nice teaching device for making hypothesis that challenge the nature of the game
Facilitators:
- Michael
- Pierros
Session documents & Relevant Links: