Events/London Learning Jam

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What

A two-day hack jam with Mozilla, Nesta, and 10+ partners in the UK to build learning projects, and then playtest the projects with youth at a nearby school.

Where

Hack jam: May 24 - 25, 2012 | Ravensbourne College, London Playtest: May 26, 2012 | local London School, TBD

Why

Goals

  • Convey Mozilla vision for Hackasaurus and web literacy and invite feedback.
    • Test and iterate on Hackasaurus learning mission meta-model (shared ownership).
    • Deepen partnerships with groups teaching code and web literacy in UK (e.g. YRS).
  • Develop 5 new Hackasaurus learning missions with UK youth and partners.
    • "Learning Mission" = well designed webpage you're encouraged to hack. Template with instructions of where to put/remix content. i.e. two-pane editor
  • Playtest and iterate on these missions with bigger group of youth.
  • Invite youth to host kitchen table events during the Summer Code Party.
    • Limit this to lead generation. Invitation to skill up after the hackfest.
    • Ties into this into the creation of longer term testing and evaluation.
  • Strengthen relationships among aligned communities of practices..
    • Bring orgs involved in the mission building together under shared goals and continued collaboration.
    • Deep dive on Mozilla + NESTA + Nominet relationship, figure out how to together.

What does success look like?

  • 5 missions reflecting key interest areas of youth in the UK (and reflecting missions of key partnerships we want to have)
  • 50+ youth involved in an engaged/enthusiastic day of learning

Who

Hack Jam:

  • 30-40 participants representing 5-10 organisations. Mixture of instructors, developers, and designers.

Playtest:

  • 50 youth, aged 13+ yrs and up. Range of web skills.
  • 20 facilitators from participating organisations

== How =-

Agenda Overview

  • Hack jam = 2 days (30-40 participants)
  • Playtest = 4hr (50 youth, 20 facilitators)
  • Debrief = 2hr (core team)

May 24, Day 1

10:00: Welcome and Intros

  • Framing Discussion
  • Why are we here?

10:30: Hacking a game 11:30: Pitch Projects 11:45: Playtest 12:00: Debrief

  • What makes up a game?
  • What would you change?

— 12:30: Lunch — 1:30: HTML Bug Game 2:15: Hacking with the X-Ray Goggles — 3:00: Break — 3:15: Intro to Webmaker Tool/Lovebomb 4:00: Share hacks 4:30: Brainstorming session on making their own projects 5:00: Group brainstorm shareout and plan for Day 2

  • What are strengthens of these approaches?
  • What are weaknesses of these approaches?

6:00: Leave venue. Optional dinner/drinks.

May 25, Day 2

10:00: Welcome. Review of Day1 10:30: Teams building on learning missions 12:00: Group check-in — 12:30: Lunch — 1:30: Team mission building continued 3:00: Playtest missions among groups 4:30: Evaluation. Playtesting preparation 5:30: Closing Circle 6:00: Leave venue. Optional dinner/drinks.

May 26, Day 3

10:00: Participants arrive 10:15: Opening circle 10:30: Pitch session — Each team introduces their project. 11:00: Playtesting

  • Depending on how many missions are made either we can allocate time slots for people to go to sessions at each table, or we can have youth roam freely

1:00: Closing 1:30: Lunch for team members 2:00: Debrief with the missions makers

  • How did playtest go?
  • What would you do differently?
  • How did you structure your playtest?
  • How would you iterate on your project?