Events/London Learning Jam/Design Brief

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This is a design brief for the Designers, Developers and Educators creating the Missions at the London Learning Jam

What is a mission?

Missions are game-like learning projects that teach you how to make something on the web by hacking an existing webpage. See some examples here

Homework: Bring these things to the workshop

You will be pitching these ideas in the opening circle, so be prepared with:

  • a photo, prop, dance or some way to represent your Mission idea to your fellow participants.
  • Fill in the Blank: In my (catchy title goes here) Mission youth will (fun mechanic goes here) to learn how to (learning objective goes here).
    Example: In my Internet Famous Mission youth will hack the serious cat internet meme to learn how to add images and text to a webpage.

Mission Model/Principles

Wpmgirl.png
  • Embedded Learning learners are learning web literacy skills by making things on the web.
  • Making at the Core learners should be able to build something or have something tangible at the end of the mission.
  • Design for Collaboration all projects are designed around the principles of working in the open, so that missions are innately participatory and collaborative.
  • Play all missions should be interest-based, game-like experiences.
  • One Page Challenges each mission is a hackable webpage learning experience where the learner changes the code of your mission to complete the learning challenge and in the process, learns some HTML, CSS and other webmaking skills.
  • Webpagemaker The missions are used with the Mozilla two-pane Webpage Maker editor tool where you see code on the left and the finished site on the right. Simple steps in the comments of the code will explain how and where to change the code and you'll be able to instantly see how your changes look on the finished web page.

3 Ingredients of Every Mission

  1. Context/ Themewhat is this mission built around, what is the need to know? i.e. endangered species, the Olympics, etc.)
  2. Learning Objectiveswhat do you want learners to have learned after completing your mission?
  3. Mechanic what are the learners DOING? i.e. hacking, drawing, 3D decoding, cooking, crafting, dancing