Webmaker/Press/Games: Difference between revisions

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<li><strong>Project Name:</strong> Hackable Games</li>  
<li><strong>Project Name:</strong> Hackable Games</li>  
** <em>QUESTION: re: PRODUCT MARKETING + games.
** Mozilla invites you to push the limits of what gaming looks like on the web and to build hackable games; games that let their players remix, fork and share to their hearts' content.  
*** Is "Hackable Games" the right overall handle for this? How do we want to "package" / brand Mozilla's / Webmaker's hackable gaming work going forward?
*** "Hackable games?" "Game On?" A gaming component under Mozilla Webmaker? Gaming for Thimble?
*** Where / how do we need to loop in MoCos like Martin / Leslie? How do we tie in to Mozilla's larger gaming work?
*** There's product / naming / branding complexity here we should discuss.</em>


<li><strong>Project goal</strong>:<br>  
<li><strong>Project goal</strong>:<br>  
* <b>1) Use games as a way to teach digital literacy and webmaking.</b> Turn game "consumers" into game creators / remixers. Baking in digital skills as they make, remix and play.
<b> 1) Re-imagine <strong>the Web as the (gaming) platform</strong>; and create the tools for games that like the web itself are hackable by design.
* <b>2) Invite the world to make their own web-based games.</b> At the MozFest game arcade. And Through Mozilla's "Game On" Competition. Announced at MozFest. Winners get perqs plus access to Mozilla Marketplace.
<b> 2)Move from <strong>consumption to creation</strong>. Mozilla is asking you not only to play games but to start hacking them to make your own;
* <b>3) Push the web forward.</b> The web as platform. For gaming, for mobile, for learning. Showcase the new power of the web as an open gaming platform for the world. Use gaming to push the limits of what web browsers can do.
<b> 3)<strong>Foster diversity</strong> in games for different  audiences; that represent who players are and what they like.
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<b> 4)Use games to <strong>teach digital literacy and webmaking</strong>. Bake in coding skills as gamers make, remix and play.
<b> 5) <strong>Invite the world to make their own amazing games on the web; </strong>
    <li>At the <strong>Mozilla Festival's Game Arcade</strong>; to play with new bleeding edge game  technologies and meet people who love making and hacking games as much  as you do.
    <li><strong>At Mozilla's Game On </strong>; a competition calling all  developers, designers, youth and educators to build the next generation  of web based games. Submissions open December 3rd 2012 and close February 20th. 2013. <link http://www.mozilla.org/en-US/gameon/ >
<li><strong>Project Owner</strong>: Chloe Varelidi </li>
<li><strong>Project Owner</strong>: Chloe Varelidi </li>
<li><strong>Contact Info</strong>: chloe@mozillafoundation.org</li>
<li><strong>Contact Info</strong>: chloe@mozillafoundation.org</li>
<li><strong>Links to more info / homepage</strong>: TBD</li>
<li><strong>Links to more info / homepage</strong>: TBD</li>
<li><strong>What do you plan to ship or announce at the Festival?</strong></li>
<li><strong>What do you plan to ship or announce at the Festival?</strong></li>
<ul><li><strong> 1) The MozFest Game Arcade</strong>. Nov 10& 11, starting at 14:00 on Sat, Ravensbourne. Two days of game demos, learning labs, design challenges  and play-testing  sessions. Showcasing the latest and most hackable web and other game technologies.</li>
<ul><li><strong> Hackable Games at the Game Arcade </strong> From  cardboard arcades to cutting edge broswer gaming technologies, join us for a series of sessions showcasing the latest and most hackable game   technologies. Re-imagine what is possible  on the browser and to look  at games as hackable; games that let their  players remix, fork and  share to their heart’s content.
* <b>IMPORTANT: Partners include...</b>
 
** [All of these can be announced]. [Orgs] UKIE http://ukie.info/ <uk interactive entertainment association> [Bigger Brands] Mind Candy (Moshi Monsters), Six to Start (Zombies Run), MakieLab (Makie.me), BabyCastles [Edu people] Minecraft EDU, Gaming Mozilla Labs, CERN, Quest to Learn, NYU Poly Game Innovation Lab, MIT Lifelong Kindergarten, [Indie studios] Play My Code, Gigantic Mechanic, Owlchemy Labs, Craftyy. [waiting from Media Molecule Little Big Planet to get confirmation from Sony= ETA, next week  ]
<ul>What will you do?
** "Games that teach the web." One bullet point on how gaming + Mozilla Webmaker + digital literacy fit together.
 
** Turning game consumers into game creators. One bullet point on remixing / opening games to the creative imagination of players.
  <li> Play with new technologies that push the limits of the browser.
 
  <li> Meet people who love making and hacking games as much as you do.
 
    <li> Learn more about Mozilla's Game On Competition <link http://www.mozilla.org/en-US/gameon/ >
 
    <li> And did we mention there will be tiny plastic turtles and a Werewolf Human API?


<li><strong>2) The "Game On" Competition.</strong> Announcing at MozFest. Submissions Open December 3. Submissions Close February 20th.
</li>
* <b>Build the next generation of web-based games</b>. Mozilla invites you to imagine how next-generation web technologies can revolutionize the way we make and play games.
* <b>Who is coming? </b>
* Invent new game mechanics, create new storylines, engage diverse audiences
** [Orgs] UKIE http://ukie.info/ <uk interactive entertainment association> [Bigger Brands] Mind Candy (Moshi Monsters), Six to Start (Zombies Run), MakieLab (Makie.me), BabyCastles [Edu people] Minecraft EDU, Gaming Mozilla Labs, CERN, Quest to Learn, NYU Poly Game Innovation Lab, MIT Lifelong Kindergarten, [Indie studios] Play My Code, Gigantic Mechanic, Owlchemy Labs, Craftyy. [waiting from Media Molecule Little Big Planet to get confirmation from Sony= ETA, next week  ]
* Re-imagine games as "hackable" and remixable. Letting players remix, fork and share to their heart’s content.
* Win a trip to the Game Developers Conference (http://www.gdconf.com/) to meet industry pioneers.
* Have your completed game featured in Mozilla's Marketplace.
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* QUESTION: Can we just call this "The Game On Competition?" <Yes>. Game On II is awkward. And most don't know / care that there was one last year. < there was one in 2010 and was wildly successful so we want to find ways to leverage that> Also: is Game On one word or two (GameOn). <Two>
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<li><strong>QUOTE</li>
<li><strong>QUOTES </strong></li>
With Game On and Hackable Games we are hoping to both explore what gaming looks like on the web but also tie into many other projects that we are doing here at Mozilla; from FirefoxOS to Webmaker, we are asking you to re-imagine the Web as the platform;
 
  <li> to make; we are empowering people to move from consumption to creation. In specific not only play games but start making their own; Games that represent who players are and what they like.
 
  <li> to learn; use games to teach digital literacy and web making skills such as programming, design thinking and empathy.
 
  <li> to share; we are inviting the world to remix, make and share amazing games on the web.
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<b>BIO:</b>
<b>BIO:</b>
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