MozCampEU2012/How to User Test Your App: Difference between revisions

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So you've got an idea for an app.  You can code.  Maybe you have a prototype.  But how do you know anyone will want to use it?   
So you've got an idea for an app.  You can code.  Maybe you have a prototype.  But how do you know anyone will want to use it?   


This talk and workshop will demonstrate the user experience and testing issues that app developers will face in an increasingly competitive apps marketplace.  We'll learn about and then try out various tricks of the trade in user experience, including:
This talk and workshop will show how to conquer the user experience and testing challenges that app developers will face in an increasingly competitive apps marketplace.  We'll learn about and then try out various tricks of the trade, including:


- How to conduct a think-aloud user test on an app
- How to conduct a think-aloud user test on an app
- How to make the most out of user feedback from beta testers
- How to make the most out of user feedback from beta testing
- Principles of user experience on mobile devices
- Principles of user experience on mobile devices
- How to adapt a desktop product or website into an app format
- How to adapt a desktop product or website into an app format
- Determining who your users are and what their metrics of success are
- Determining who your users are, what their metrics of success are, and how to test for the right metrics


'''How your session furthers the MozCamp Goals (https://wiki.mozilla.org/MozCampEU2012/Tracks)''':
'''How your session furthers the MozCamp Goals (https://wiki.mozilla.org/MozCampEU2012/Tracks)''':
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'''Expected Outcome or Deliverable''':
'''Expected Outcome or Deliverable''':
Every app developer with a working prototype should leave with actionable user feedback on how to improve the user experience of their app
 
App developers without prototypes will learn how they can make the user experience of the apps they develop as fantastic as possible
- Every app developer with a working prototype should leave with actionable user feedback on how to improve the user experience of their app
- App developers without prototypes will learn how to create a fantastic user experience for their apps


'''Desired Audience Type or Skill-set''':
'''Desired Audience Type or Skill-set''':

Revision as of 03:02, 27 July 2012

How to User Test Your App

Facilitator(s): Jennifer Morrow

Are you paid or volunteer staff?: paid

Area of Contribution (Team Name): User Experience, Product

How are you currently involved with the community?: I design the user experience of Mozilla products - especially Firefox on desktop and mobile

Location of Work (where do you reside?): San Francisco, California

Talk Length (please choose between 30, 60, 90, 120 minutes): 60 minutes

Summary:

So you've got an idea for an app. You can code. Maybe you have a prototype. But how do you know anyone will want to use it?

This talk and workshop will show how to conquer the user experience and testing challenges that app developers will face in an increasingly competitive apps marketplace. We'll learn about and then try out various tricks of the trade, including:

- How to conduct a think-aloud user test on an app - How to make the most out of user feedback from beta testing - Principles of user experience on mobile devices - How to adapt a desktop product or website into an app format - Determining who your users are, what their metrics of success are, and how to test for the right metrics

How your session furthers the MozCamp Goals (https://wiki.mozilla.org/MozCampEU2012/Tracks):

- Focuses on testing of apps - Is interactive: participants will try several different user testing methods during the session

Expected Outcome or Deliverable:

- Every app developer with a working prototype should leave with actionable user feedback on how to improve the user experience of their app - App developers without prototypes will learn how to create a fantastic user experience for their apps

Desired Audience Type or Skill-set: App developers, app marketers, and app testers. Any skill level

Equipment Needs (Video projector already included): Projector, whiteboards or paper stands, paper for drawing/sketching, markers, post-it notes


To Be Completed by the Audience-

(If you would like) Submit a Question for the Speaker(s) or indicate what information you hope to gain by attending this talk here:

Place your name here if you would like to attend this talk: