QA/Platform/Graphics: Difference between revisions

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* [[QA/Platform/Graphics/Triage|Triage]] is done daily from 10am to 11am Pacific to ensure effective resolution of critical issues, each day focusing on a different category of issues.
* [[QA/Platform/Graphics/Triage|Triage]] is done daily from 10am to 11am Pacific to ensure effective resolution of critical issues, each day focusing on a different category of issues.


=== Triage ===
=== [[QA/Platform/Graphics/Triage|Triage]] ===
{{:QA/Platform/Graphics/Triage}}
{{:QA/Platform/Graphics/Triage}}



Revision as of 21:45, 13 April 2016

Summary

This page holds important information related to testing and quality assurance for Gecko's graphics code.

Metrics:

Get Involved

Here are some ways you can help the Graphics team (and Mozilla):

Activities

Current Activities

  • Betabreakers runs sanity tests of major changes at least once during each new Aurora version
  • One & Done is used to enable volunteers to participate in sanity testing
  • Triage is done daily from 10am to 11am Pacific to ensure effective resolution of critical issues, each day focusing on a different category of issues.

Triage

Get Involved

Want to help with or learn about triage? Contact me!

Help Wanted

Once per week, typically on Monday, we review bug reports tagged with help-wanted older than 30 days to ensure these issue are still relevant and on track to resolution.

How to Triage:

  1. Select a bug from this list
  2. Review the bug to make sure you understand the bug report and the information needed to move it forward
  3. Attempt to reproduce the bug
  4. If you can reproduce the bug, attempt to find a regression window either manually or using mozregression
  5. Update the bug report with any new information you can provide
  6. If you can't reproduce the issue or don't understand the issue, move on to the next bug report

Whenever updating a bug report be sure to add a comment explaining the change.

Incoming

Once per week, typically on Tuesday, we review bug reports that were reported more than 30 days ago but have yet to be triaged by the Graphics team.

How to Triage

  1. Select a bug from this list (it's best sort by most recent changed first)
  2. Review the information in the bug and make sure you understand the issue
  3. If the bug is a feature request, add the feature keyword and move on to the next bug
  4. Request for information from the report if there is information missing (regression window, steps to reproduce, minimized testcase, screenshots, system information, etc)
  5. If you can reproduce the issue as described then update the bug and escalate it to a graphics developer
  6. If you cannot reproduce the issue, ask a developer or the reporter if the bug is still valid
  7. Be sure to add the gfx-noted tag to the whiteboard field once triaged
  8. Move on to the next bug report if you can

Top Crashes

Once per week, typically on Wednesday, we review our top crash reports to ensure these issues have bug reports on track toward resolution.

How to Triage

Note: Whenever updating a bug report be sure to add a comment explaining the change.

  1. Review the reports above
  2. If you see a graphics crash that doesn't have a bug report, file a bug report for it
  3. If you see a graphics crash with an associated bug ID, open the bug report and update the statistics for the bug
  4. If the crash is escalating and is now in top-crash territory, add the topcrash keyword and nominate the bug to track
  5. If the crash is declining and is no longer in top-crash territory, remove the topcrash keyword
  6. Repeat the process for each crash you find in the list

Cold Crashes

Once per week, typically on Thursday, we review crash bug reports we have on file that have not been updated in more than 30 days to ensure these issues are still relevant and on track to resolution.

How to Triage:

  1. Load this list of bugs and sort by most recent changed
  2. Open the first bug report and review the information
  3. Check if there are anymore crash reports by clicking the signature link
  4. If there are no more crash reports, close the bug
  5. If there are still bug reports, update the statistics in the bug report and see if you can reproduce
  6. If you can't reproduce, ask the reporter for new information
  7. If you can reproduce, ask the developer what information is needed to move the bug forward
  8. Update the bug with any new information and move on to the next bug report

Cold Trackers

One per week, typically on Friday, we review tracked bug reports that have not been updated in more than 30 days to ensure these issues are still relevant and on track to resolution.

How to Triage:

  1. Select a bug from this list (sort by most recent changed)
  2. Review the information in the bug report
  3. Try to deduce if the bug is still relevant through testing, reviewing linked reports, or asking people involved on the bug
  4. If the bug is still relevant, update the status/tracking flags, and needinfo flag the developer for a status update
  5. If the bug is no longer relevant, update the status flags and close the bug report
  6. Once you've updated the bug move on to the next bug report

Cold Regressions

One per week we review old regression bug reports that have not been updated in more than 42 days to ensure these issues are still relevant and on track to resolution.

How to Triage

1. Select a bug from this list and review the information in the report

2. Make sure each bug has the following information:

  • a regression window (see step 4 if it doesn't)
  • [gfx-noted] in the whiteboard field
  • Has Regression Window and Has STR flags set to the correct value
  • 'status-firefox flags set to the correct values (old versions can be cleared, new versions can be set to ? if unknown)

3. Use the needinfo? flag and ask the bug reporter to test if the bug still occurs in the current Firefox Nightly

4. (Optional) See if you can reproduce the bug yourself and add a comment to the bug describing your test environment and result. If you're able to reproduce the bug use Mozregression to find the regression window. Be sure to use the needinfo:? flag to bring the bug to my attention (ashughes).

Past Activities

Top Issues

Blockers

No results.

0 Total; 0 Open (0%); 0 Resolved (0%); 0 Verified (0%);


Crashes

Full Query
ID Summary Status Last change time
1711801 Crashes at gpusGenerateCrashLog with graphics kernel error '0xfffffff9/-7' REOPENED 2025-10-07T18:42:04Z
1711802 Crashes at gpusGenerateCrashLog with graphics kernel error '0xfffffffc/-4' REOPENED 2025-10-07T18:42:04Z
1711804 Crashes at gpusGenerateCrashLog with graphics kernel error '0xe00002c2' REOPENED 2025-10-07T18:42:04Z
1713230 Crashes at gpusGenerateCrashLog with customized graphics kernel errors '0x1be385f9' and '0x067900fc' REOPENED 2025-10-07T18:42:04Z
1714235 Crashes at gpusGenerateCrashLog with graphics hardware errors '0x00000813', '0x00000803', '0x00008013', '0x00000003' and '0x00008003' REOPENED 2025-10-07T18:42:04Z
1783212 macOS Crash in [@ pthread_kill | abort | gpusKillClientExt] NEW 2025-10-07T18:42:04Z
1838649 Crashes often when scrolling on gitlab merge request NEW 2025-10-07T18:42:04Z
1908798 Crash in [@ IPCError-browser | GPUProcessKill] NEW 2025-09-22T05:46:19Z
1946570 Crash in [@ geckoservo::glue::Servo_AnimationValue_GetOpacity] from CompositorAnimationStorage::StoreAnimatedValue ASSIGNED 2025-10-14T02:12:55Z
1969772 Crash in [@ <unknown in nvwgf2umx.dll> | CContext::TID3D11DeviceContext_ClearView_<T>] NEW 2025-10-02T18:59:34Z
1970532 Crash in [@ <unknown in igd10um64xe.dll> | CContext::TID3D11DeviceContext_DrawIndexedInstanced_<T>] NEW 2025-10-16T16:50:54Z
1979590 Crash in [@ mozilla::WebGLTexelConversions::unpack] NEW 2025-10-15T12:18:30Z
1992573 Crash in [@ mozilla::gfx::GPUProcessManager::MaybeCrashIfGpuProcessOnceStable] NEW 2025-10-17T12:11:49Z
1993874 Crash in [@ mozilla::gfx::GPUProcessManager::MaybeCrashIfGpuProcessOnceStable] with manually "device reset" and "trigger gpu crash" NEW 2025-10-17T12:11:45Z

14 Total; 14 Open (100%); 0 Resolved (0%); 0 Verified (0%);


Features

Full Query
ID Summary Status Last change time
703217 Implement image() from CSS Image Values and Replaced Content Module Level 4 NEW 2022-10-11T00:04:16Z
790640 add Media Fragments for images (spatial dimensions) NEW 2023-02-16T08:13:30Z
952539 WebGL should support efficiently uploading a subrect of a canvas to a texture NEW 2024-08-14T10:25:46Z
1152974 Enable by default DEAA (Anti-aliasing) for Linux NEW 2023-08-11T18:19:59Z
1200864 Skip DrawElements buffer validation when we have robust_buffer_access NEW 2023-03-24T17:36:32Z
1223880 Implement initial-letter (from CSS Inline Layout Module Level 3) NEW 2025-09-18T13:44:23Z
1233569 Deprecate RGB8 from being renderable in WebGL 1 NEW 2022-10-11T17:53:19Z
1237489 [webvr] Add basic MOZ_texture_from_element to enable creating a texture from an arbitrary element NEW 2022-10-11T17:55:16Z
1244513 webm videos should be color corrected UNCONFIRMED 2022-10-11T17:59:31Z
1264543 [meta] Out-of-process compositing NEW 2024-09-22T12:02:05Z
1282074 Support very large canvases NEW 2024-11-05T11:22:06Z
1302685 [meta] Support OpenType Font Variations (Variable fonts) NEW 2025-10-02T18:45:57Z
1309309 Report memory used by ANGLE in about:memory as its own block? NEW 2022-10-11T18:39:33Z
1350292 Memory allocated by WebGL in WebGLBuffer::BufferData is not tracked in about:memory (detected by DMD in heap-unclassified) NEW 2024-03-05T08:06:06Z
1367003 Page slow to load when scrolling up and down. NEW 2022-10-11T19:19:15Z
1371101 Run color, border-color, and background-color animations off the main thread NEW 2024-04-03T03:21:39Z
1371108 WebGL: Make default back buffer default to 8x8 AA when available UNCONFIRMED 2022-10-11T19:21:50Z
1371627 GL_EXT_draw_buffers extension not supported UNCONFIRMED 2022-10-11T19:22:13Z
1371836 Provide a performance object for the WebGL canvas NEW 2022-10-11T19:22:42Z
1374710 GLBlitHelper should cache the various shaders NEW 2025-04-05T10:08:55Z
1381098 imageBitmap should provide an api to pull out raw pixel data (unmodified) without having to draw it to a canvas or a renderBuffer. This should be able to run in a webworker UNCONFIRMED 2023-08-07T12:24:48Z
1391345 Some emoji on the emojione demo page don't show up NEW 2022-10-11T19:36:02Z
1392080 Feature request : ɴᴘᴀᴘɪ being phased out : please provide an alternative for direct Vulkan/Direct3ᴅ12 access for viewing stereoscopic videos ! UNCONFIRMED 2023-07-27T18:52:44Z
1402293 Implement support for High Efficiency Image File Format (HEIF) NEW 2025-09-08T05:00:49Z
1403299 Support rendering fonts via FreeType on Windows NEW 2024-07-25T05:06:45Z
1403933 Support standard swizzle in D3D11 texture NEW 2025-08-04T12:18:17Z
1412350 Support Color Management on Android NEW 2024-05-31T01:24:55Z
1428954 Support encoding .ico files with multiple sizes NEW 2022-10-11T21:09:36Z
1443863 Implement support for AV1 Still Image File Format (AVIF) NEW 2025-03-02T15:12:52Z
1461360 [meta] Cross-platform dependencies for pinch-zooming on desktop NEW 2023-04-23T08:13:11Z
1476861 Implement FillRoundedRect for DrawTargetSkia ASSIGNED 2022-10-11T21:48:00Z
1477078 Implement PushClipRoundedRect for DrawTargetSkia ASSIGNED 2022-10-11T21:48:11Z
1480894 Implement wide-gamut support on Canvas NEW 2022-10-11T21:51:27Z
1516362 Selecting text using background-clip: text should probably change the text color NEW 2022-10-11T22:20:40Z
1522397 Displayed content in active tab doesn't adapt to screen resolution changes when connecting/disconnecting external monitor NEW 2023-05-24T13:32:17Z
1532721 Re-enable D2D on Qualcomm devices when able NEW 2024-06-19T14:13:44Z
1536809 Add support for Canvas 2D "desynchronized" construction attribute UNCONFIRMED 2025-09-18T13:44:10Z
1539075 Implement support for JPEG XL (image/jxl) ASSIGNED 2025-10-13T23:18:01Z
1547612 Use Lanczos method for upscaling images for different zoom levels NEW 2023-01-14T09:05:28Z
1605234 [meta] Support elastic overscroll on desktop NEW 2025-03-11T08:36:23Z

40 Total; 40 Open (100%); 0 Resolved (0%); 0 Verified (0%);


New Issues

Full Query
ID Summary Last change time
1989691 Bad clipping for RTL stretchy characters 2025-09-22T18:13:26Z
1989948 After I updated to Mac OS 26, I've noticed video lags (audio keeps playing), especially but not only on YouTube. 2025-10-20T07:41:45Z
1990767 Google Sheets Will Not Scroll on Firefox Dev Ed 144.0b4 for Linux 2025-09-26T22:18:21Z
1991072 Blurry images on Instagram when browsing it through Firefox 2025-09-29T19:49:34Z
1991257 Japanese will prioritize Latin/English font settings over Japanese font settings when present in a site detected as English. 2025-10-03T13:44:23Z
1991282 NotSupportedError when transferring OffscreenCanvas from document through first-level worker to second-level worker 2025-10-05T10:08:49Z
1991299 Autoscrolling needs to respect overflow hidden properties 2025-10-13T21:17:50Z
1991371 Very long image names not handled 2025-10-09T02:20:26Z
1992394 Issue with Isolated Web Content using too much resources 2025-10-03T14:16:49Z
1992426 viewport jumps back to the top of the page while scrolling with the mouse 2025-10-03T19:39:54Z
1992582 Unity's WebGPU backend unable to run because bind groups and layouts are not `null`able 2025-10-06T17:46:18Z
1992654 WebGPU black canvas on Linux Mint X11 with RadV and Radeon RX 9070 XT 2025-10-06T16:19:06Z
1992799 Emojis in Forced Colors Mode 2025-10-07T00:40:43Z
1993068 scrollend event not fired 2025-10-19T14:50:04Z
1993197 WebGL2: texSubImage2D with FLOAT_32_UNSIGNED_INT_24_8_REV returns INVALID_OPERATION, spec requires INVALID_ENUM 2025-10-08T14:04:50Z
1993385 background-repeat space and image-rendering pixelated are incompatible 2025-10-09T12:27:12Z
1993729 Canvas access security incompletely implemented 2025-10-10T15:42:20Z
1993735 <select> fires click events with pointerType='' pointerId=0 detail=0 isPrimary=false for both pointer and keyboard input. 2025-10-17T09:26:54Z
1993764 Variable font axes do not behave correctly when using a system font 2025-10-13T03:05:35Z
1993838 WebRender becomes blurry on complex pages at high resolution (5120x1440) with NVIDIA eGPU on Linux (X11) 2025-10-14T09:02:58Z
1993871 Font rendering with tiling artifacts on Windows, font-weight supplied, on specific website 2025-10-13T15:45:07Z
1994071 WebRender GPU blocked / disabled on Fedora 43 2025-10-16T16:41:40Z
1994376 Need to add Option + Up/Down key combination for page scrolling to match Chrome and Safari behavior 2025-10-16T04:35:12Z
1994540 WebGPU query set timings appear incorrect 2025-10-16T16:23:08Z
1994552 Drag-and-drop pointerevents order is wrong 2025-10-15T23:28:05Z
1994702 Subpixel rendering is activated per-sentence if emoji character is present 2025-10-16T19:43:23Z
1994941 In MJPEG Streaming Firefox jump First Frame 2025-10-18T01:37:08Z

27 Total; 27 Open (100%); 0 Resolved (0%); 0 Verified (0%);


Understanding the Problem Space

First order of business for my transition to the Graphics team is to understand the problem space so I can understand the immediate needs of the team and make the best impact I can in the shortest amount of time.

What are the key problems/challenges facing the Graphics team in terms of quality?
  • discrepancy in environments between testers and release users
  • discoverability of bugs pre-release
  • ?...
Where can QA add value/support to the Graphics team?
  • improving pre-release discoverability of bugs
  • closing the gap between tester and release systems
  • helping with bug triage, particularly with bugs hiding in general components
  • representation in crashkill
  • improving code coverage and/or identifying gaps in code coverage
  • identifying ways to improve participation in the graphics team (events, projects, One & Done, etc)
  • documentation of tools, testing processes, etc
  • building out the lab in Toronto
  • continuing to drive Betabreakers testing every 6 weeks
  • verifying bug fixes (what does this look like)?
  • profiling areas of risk (eg. troublesome configs)
  • conducting root cause analysis for regressions
  • understanding problems outside of our control (eg. driver resets)
  • feature testing and upcoming priorities (e10s, Windows 10, El Capitain, Android, B2G, etc)
What does QA need to know to be effective?
  • key components of an actionable Graphics bug
  • fundamentals/technologies that should be learned
  • how to distinguish a graphics crash from a non-graphics crash with a graphics signature
  • meetings, mailing lists, bugzilla components to watch, blogs, IRC channels to join, etc
  • who is each member of the team (incl. contributors) and what do they do
  • where does graphics code reside in the tree?
  • what role does Unified Telemetry in graphics quality?
  • what are the prefs to enable/disable different functionalities?
  • we need a database of known-troublesome hardware/driver configurations to inform testing, hardware acquisitions, and blocklisting
Understanding the Stability
  • How do we identify a graphics crash?
    • by signature: gfx, layers, D2D, D3D, ?...
    • by topmost filename: gfx, ?...
    • by driver (DLL, version, ?...)
    • by device/vendor ID?...
    • ?...
  • How do we prioritize graphics crashes?
    • Overall topcrashes in release > beta > aurora > nightly
    • Gfx crashes in release > beta > aurora > nightly
    • Explosive crashes in release > beta > aurora > nightly
  • What tools do we have at our disposal to investigate crashes?
    • Bughunter for investigating crashes correlated to a URL
    • KaiRo's reports for identifying crashes that are new or escalating quickly
    • Socorro for getting detailed information about crash reports
  • What information is needed to make a crash actionable by developers?
    • Correlations to particular hardware, driver, add-on, 3rd-party software, or library
    • ?...
Participation
  • Sanity checking via One & Done
  • Meetups to connect testers/users with devs
  • Testdays to teach people about graphics testing
  • Documentation and translation of documentation
  • Engaging on community spaces (Discourse, Reddit, Facebook, Twitter, etc)
Telemetry
  • COMPOSITE_TIME: time in CompositorParent::CompositeToTarget dispatching draw calls and calling SwapBuffers, but not texture upload (ie. complete composition)