QA/Platform/Graphics: Difference between revisions
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== | = Top Issues = | ||
=== < | == Blockers == | ||
<bugzilla type="bug"> | |||
{ | |||
"include_fields":"id,summary,status,last_change_time", | |||
"product":"Core", | |||
"resolution":"---", | |||
"query_format":"advanced", | |||
"bug_severity":"blocker", | |||
"f1":"component", | |||
"o1":"anywordssubstr", | |||
"v1":"Canvas: 2D, Canvas: WebGL, GFX: Color Management, Graphics, Graphics: Layers, Graphics: Text, Image Blocking, ImageLib, Panning and Zooming" | |||
} | |||
</bugzilla> | |||
== Crashes == | |||
<bugzilla type="bug"> | <bugzilla type="bug"> | ||
{ | { | ||
| Line 143: | Line 157: | ||
</bugzilla> | </bugzilla> | ||
=== < | == Features == | ||
<bugzilla type="bug"> | |||
{ | |||
"include_fields":"id,summary,status,last_change_time", | |||
"product":"Core", | |||
"resolution":"---", | |||
"query_format":"advanced", | |||
"f1":"keywords", | |||
"o1":"anywordssubstr", | |||
"v1":"feature", | |||
"f2":"component", | |||
"o2":"anywordssubstr", | |||
"v2":"Canvas: 2D, Canvas: WebGL, GFX: Color Management, Graphics, Graphics: Layers, Graphics: Text, Image Blocking, ImageLib, Panning and Zooming" | |||
} | |||
</bugzilla> | |||
= Get Involved = | = Get Involved = | ||
Revision as of 23:27, 12 April 2016
Summary
This page holds important information related to testing and quality assurance for Gecko's graphics code.
- About the team
- Major code changes worth tracking
- Inventory of hardware available for testing
- PCI Device ID Catalog (useful for determining hardware make/model)
- Codenames of NVIDIA chipsets
- Information about graphics driver blocklisting
- Draft guides related to Graphics QA
Activities
- Betabreakers runs sanity tests of major changes at least once during each new Aurora version
- Triage is done daily from 10am to 11am Pacific to ensure effective resolution of critical issues, each day focusing on a different category of issues.
Metrics
- Metrics-Graphics: staging, production
- Code Quality: Code Quality, Quality Indices
- Telemetry: GFX, All
- Bugzilla: Bug Age
Understanding the Problem Space
First order of business for my transition to the Graphics team is to understand the problem space so I can understand the immediate needs of the team and make the best impact I can in the shortest amount of time.
- What are the key problems/challenges facing the Graphics team in terms of quality?
- discrepancy in environments between testers and release users
- discoverability of bugs pre-release
- ?...
- Where can QA add value/support to the Graphics team?
- improving pre-release discoverability of bugs
- closing the gap between tester and release systems
- helping with bug triage, particularly with bugs hiding in general components
- representation in crashkill
- improving code coverage and/or identifying gaps in code coverage
- identifying ways to improve participation in the graphics team (events, projects, One & Done, etc)
- documentation of tools, testing processes, etc
- building out the lab in Toronto
- continuing to drive Betabreakers testing every 6 weeks
- verifying bug fixes (what does this look like)?
- profiling areas of risk (eg. troublesome configs)
- conducting root cause analysis for regressions
- understanding problems outside of our control (eg. driver resets)
- feature testing and upcoming priorities (e10s, Windows 10, El Capitain, Android, B2G, etc)
- What does QA need to know to be effective?
- key components of an actionable Graphics bug
- fundamentals/technologies that should be learned
- how to distinguish a graphics crash from a non-graphics crash with a graphics signature
- meetings, mailing lists, bugzilla components to watch, blogs, IRC channels to join, etc
- who is each member of the team (incl. contributors) and what do they do
- where does graphics code reside in the tree?
- what role does Unified Telemetry in graphics quality?
- what are the prefs to enable/disable different functionalities?
- we need a database of known-troublesome hardware/driver configurations to inform testing, hardware acquisitions, and blocklisting
- Understanding the Stability
- How do we identify a graphics crash?
- by signature: gfx, layers, D2D, D3D, ?...
- by topmost filename: gfx, ?...
- by driver (DLL, version, ?...)
- by device/vendor ID?...
- ?...
- How do we prioritize graphics crashes?
- Overall topcrashes in release > beta > aurora > nightly
- Gfx crashes in release > beta > aurora > nightly
- Explosive crashes in release > beta > aurora > nightly
- What tools do we have at our disposal to investigate crashes?
- Bughunter for investigating crashes correlated to a URL
- KaiRo's reports for identifying crashes that are new or escalating quickly
- Socorro for getting detailed information about crash reports
- What information is needed to make a crash actionable by developers?
- Correlations to particular hardware, driver, add-on, 3rd-party software, or library
- ?...
- Participation
- Sanity checking via One & Done
- Meetups to connect testers/users with devs
- Testdays to teach people about graphics testing
- Documentation and translation of documentation
- Engaging on community spaces (Discourse, Reddit, Facebook, Twitter, etc)
- Telemetry
- COMPOSITE_TIME: time in CompositorParent::CompositeToTarget dispatching draw calls and calling SwapBuffers, but not texture upload (ie. complete composition)
Projects
Sanity Checking
| Project | Description | Frequency | Last Review | Next Review |
|---|---|---|---|---|
| Android | Sanity checking Fennec builds on multiple devices | On Request | 2015-12-14 | N/A |
| Betabreakers | Sanity checks using the Betabreakers lab | 6 weeks | 2016-01-08 | 2016-01-12 |
| Boot2Gecko | Sanity checks on B2G phones in Toronto | 1 week | 2015-12-24 | 2015-01-04 |
| One & Done | Crowd-sourced testing via One & Done (results) | 1 week | 2015-12-24 | 2016-01-04 |
| Toronto Lab Testing | Sanity checks on computers the Toronto lab | ON HOLD | 2015-08-20 | N/A |
Top Issues
Blockers
No results.
0 Total; 0 Open (0%); 0 Resolved (0%); 0 Verified (0%);
Crashes
| ID | Summary | Status | Last change time |
|---|---|---|---|
| 1886765 | Crash in [@ mozilla::wr::RenderThread::PostRunnable] | NEW | 2025-12-15T12:15:24Z |
| 1908798 | Crash in [@ IPCError-browser | GPUProcessKill] | NEW | 2025-10-28T09:21:35Z |
| 1996653 | Mac GPU process: Crash in [@ IPCError-browser | GPUProcessKill] | NEW | 2025-12-04T22:02:30Z |
| 2007715 | Hit MOZ_CRASH(Element state change during style refresh (6291456)) at /builds/worker/checkouts/gecko/layout/style/RestyleManager.cpp:3374 | NEW | 2025-12-25T12:11:37Z |
4 Total; 4 Open (100%); 0 Resolved (0%); 0 Verified (0%);
Features
40 Total; 40 Open (100%); 0 Resolved (0%); 0 Verified (0%);
Get Involved
Want to help the Graphics team? Here are some ways you can get involved.