Platform/GFX: Difference between revisions
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(→WebRender: removed link to tileview comment-doc, better doc is in above debugging webrender docs now.) |
(→Technical Overviews: add newly discovered webrender docs) |
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* [https://firefox-source-docs.mozilla.org/gfx/index.html Design documents for the Mozilla graphics architecture] | * [https://firefox-source-docs.mozilla.org/gfx/index.html Design documents for the Mozilla graphics architecture] | ||
* [https://firefox-source-docs.mozilla.org/gfx/RenderingOverview.html Rendering Overview from HTML to GPU] | * [https://firefox-source-docs.mozilla.org/gfx/RenderingOverview.html Rendering Overview from HTML to GPU] | ||
* [https://github.com/servo/webrender/tree/master/webrender/doc WebRender specific implementation notes]: | |||
** [https://github.com/servo/webrender/blob/master/webrender/doc/text-rendering.md Text Rendering] | |||
** [https://github.com/servo/webrender/blob/master/webrender/doc/blob.md Blobs] | |||
** [https://github.com/servo/webrender/blob/master/webrender/doc/CLIPPING_AND_POSITIONING.md Clipping & Positioning elements] | |||
** [https://github.com/servo/webrender/blob/master/webrender/doc/swizzling.md Color swizzling optimizations] | |||
== Tools & Workflows == | == Tools & Workflows == | ||
Revision as of 20:29, 11 May 2020
This is a page of useful information about and for the Firefox Graphics team. For an overview of graphics inside of Gecko look here
If you're interested in contributing, check out this page.
You can find the team in channel #gfx-firefox:mozilla.org on Matrix (info on how to join Matrix).
Roadmaps and Goals
Roadmaps
View our general Roadmap for 2020
View the WebRender-specific roadmap
Quarterly Goals
View the Graphics Team Q2 Goals
Meeting Notes
- Software WebRender
- WR Perf
- WR Future
- Texture/buffer upload brainstorming
Bug Triage Information
Technical Overviews
- Design documents for the Mozilla graphics architecture
- Rendering Overview from HTML to GPU
- WebRender specific implementation notes:
Tools & Workflows
Getting Started
- Windows-based development tips and step-by-step set up guide;
WebRender
- Debugging WebRender including an example debugging workflow;
Useful Information
- Jargon
- QA Graphics Inventory: which hardware do we have and where is it
- WebGL Best Practices
- Driver Issues in WebRender
- Rendering Overview
Components
- Quantum Render
- Where have we shipped WebRender? https://wiki.mozilla.org/Platform/GFX/WebRender_Where
- Telemetry
- Async Panning and Zooming
- Moz2D
- WebGPU
Archive
We have a lot of older pages that are no longer updated. They've been moved here.